Cower's BlogSunday, August 29, 2010 Pets 'n' Things Blehblah Art
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Sunday, August 08, 2010 Development Diary Two Weeks Later Sorry, no zombies Comments (0)
Monday, July 26, 2010 Development Diary Ascension for Android (and Disjointed Rambling!)
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Tuesday, July 13, 2010 Rants 'n' Raves Android Market Spam
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Thursday, June 03, 2010 Development Diary Something about a bad idea
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Saturday, May 08, 2010 Pets 'n' Things Boneball
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Saturday, May 08, 2010 Pets 'n' Things Hairball
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Tuesday, April 13, 2010 Pets 'n' Things Eddy and Slothrop
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Saturday, April 10, 2010 Feel Good What Must Be Preserved Hahahahahahahahahahaha Comments (10)
Monday, April 05, 2010 Pets 'n' Things Fisheye Fluffy bunnies for all Comments (1)
Tuesday, March 23, 2010 Development Diary Spifftastic Sandra Progress on the new Sandra design Comments (2)
Sunday, March 21, 2010 Development Diary Spifftastic Revision
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Saturday, March 20, 2010 Development Diary Milk As the fiddler fiddling Comments (0)
Monday, March 08, 2010 Development Diary Periplum WIP 2 Functional tabs Comments (0)
Friday, March 05, 2010 Feel Good A Rabbit This has nothing to do with rabbits (yet?) Comments (12)
Thursday, March 04, 2010 Development Diary Periplum WIP 1 Not really. Comments (0)
Thursday, March 04, 2010 Development Ideas Periplum Mockup Browser for Android OS Comments (4)
Saturday, February 13, 2010 Development Diary Core Animation fiddling Fiddling with the Core Animation API in Mac OS. Comments (0)
Monday, February 08, 2010 Rants 'n' Raves Dogs and Why You Shouldn't Own One An encyclopœdic database of everything you didn't want to know about dogs Comments (5)
Sunday, January 17, 2010 Development Diary Boredom := More Tabs Now in Mac OS Comments (0)
Sunday, January 10, 2010 Development Diary Boredom := Tabstrips Behold, tabs! Comments (5)
Friday, October 16, 2009 Feel Good Corpse Flower Because the pretty flowers aren't enough Comments (0)
Sunday, October 11, 2009 Development Ideas Game Environment Sketch Sketch of a sort of ideal game environment if I were to make one... Comments (4)
Monday, October 05, 2009 Paintingish 2 The Paintingering
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Sunday, October 04, 2009 Head Doodle Video (13:40) Drawin' a head Comments (7)
Earlier Bloggings | Latest ShowcasesNUI Toolkit NUIT is a skinnable 2D user interface toolkit for BlitzMax that uses Max2D for rendering |  Rating : No Votes | JONK Event-driven JSON parser module for BlitzMax | Rating : No Votes | BufferedGLMax2D An OpenGL Max2D module that attempts to minimize state changes and uses retained-mode rendering (unlike GLMax2D's use of immediate-mode rendering). | Rating : No Votes | LuGI LuGI is a set of modules for providing an interop layer between BlitzMax and Lua as well as wrapping BlitzMax types for use within Lua. | Rating : No Votes |
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