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SteamWorks (Quality of game?)

UserMessage
Posted : Thursday, 04 March 2010, 13:19 | Permalink | Mark Here
Afr0


WW Entries : 3
I've been discussing SteamWorks on IRC and looking into it. Apparently you have to contact Valve before your game is allowed to appear on Steam.
Quality and gameplay wise, what do you think would be a reasonable checklist to go through before sending a demo to Valve?

Should it have/be:

  • A certain number of enemies?
  • A certain number of levels?
  • Original? To what extent?
  • How do you determine pricing? The SteamWorks page specifically mentions that you should include a 'target price'.
  • Anything else?


  • -----
    The PUA Field Guide

    Afr0 Games
    Posted : Thursday, 04 March 2010, 14:17 | Permalink | Mark Here
    Nolan


    Achievements.
    Posted : Thursday, 04 March 2010, 15:05 | Permalink | Mark Here
    Jayenkai


    WW Entries : 103
    No game should ever be sold on "# of Enemy" I can't even believe you added that as an option.

    Dead Rising = Hundreds at once, vs Portal = One.

    That doesn't matter, neither does # of Levels.
    What matters is that the game isn't a mountain of crap.
    If it's a mountain of crap it won't get it.
    If it's at least half a decent game, it just might.

    -----
    Posted : Thursday, 04 March 2010, 15:53 | Permalink | Mark Here
    Afr0


    So... uhm... what makes a half decent game?
    Posted : Thursday, 04 March 2010, 16:01 | Permalink | Mark Here
    Jayenkai


    Playability, end of..
    Posted : Thursday, 04 March 2010, 16:21 | Permalink | Mark Here
    Afr0


    WW Entries : 3
    FFS!
    I've told DiablosDevil this before.
    You can't say 'end of'! You have to have a subject there!
    I think you can actually say 'end of subject', but there needs to be a subject there or the sentence makes no grammatical sense whatsoever!

    E.G;

    You can say 'end of story', but you can't say 'end of'!

    -----
    The PUA Field Guide

    Afr0 Games
    Posted : Thursday, 04 March 2010, 17:24 | Permalink | Mark Here
    steve_ancell


    Blow to grammar. "End Of" sounds better !
    Posted : Friday, 05 March 2010, 02:36 | Permalink | Mark Here
    JL235


    WW Entries : 7
    @steve: Agreed, end of.

    Anywho, getting back on topic. There are some quantative values you could place on a game, such as the amount of gameplay time in the game. Although that itself is very subjective.

    But like Jay said you can't base quality on pure values alone; number of levels or number of enemies. Goldeneye has very few unique enemies, most are the same but with a different skin. It's short and easy, but it's also amazing.

    I think it's about the quality of the art & sound (including how well they fit together and fit to the game). The type of game and how well it's marketable (an ultra avant-garde text adventure about rape might not make it). It also needs to be well polished. Partly with graphics like fades, glows, flares, proper transitions. But also with features; highscores, online play, full menus everywhere, multiple modes of play, custom map building, multiple difficulties, etc.

    And like Goldeneye, playability too. If it's fun, if people want to play, then they will.

    -----
    StudioFortress.com - OpenGL games in your browser, Blog, Twitter.
    Posted : Friday, 05 March 2010, 08:32 | Permalink | Mark Here
    Phoenix


    WW Entries : 5
    It has to be a good game. Like JL said, a good game has nice looking visuals and audio, is challenging and is polished. That's pretty general advice, but what makes a good game really can't be quantified by variables such as the number of levels or the number of enemies. It's not that simple.
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