-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|660|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
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Afr0
Created : 09 October 2008
 

Cosmos C# OS

An OS developed in C#

https://www.gocosmos.org/index.en.aspx
This is one of the few 'indie' OpenSource projects out there that actually gets my vote over 'bigtime' releases (in this case; Microsoft's Singularity).
I haven't tried this yet, but from what I've seen and read, here are some main differences I spotted (I looked at and even compiled Singularity):

- Whereas Singularity's build process is convoluted, slow and archaic, Cosmo's build process seems to be tailored to the 'average' C# developer out there and mainly relies on Visual Studio.
- Cosmo's source seems to consist of alot more pure C#, with only a minimum inline ASM used to create the IL2Native compiler.
- Cosmo has games.
- Singularity has had more development time and is more fully featured already.

*Signs up as a Cosmos developer*

 

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