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Socoder -> Wednesday Workshop -> #219 - The Bloomin' Challenge

Wed, 16 Sep 2009, 16:24
Jayenkai

#219 - The Bloomin' Challenge




The Challenge

Having Good Bloomness!!!

The Time

Wed 16th September -> Wed 23rd September, 2009
You have until this timer hits zero to complete your entry. For the record, that's Tue/Wed, midnight GMT*. (Although that's more frequently becoming "When I bother to wake up, on a Wednesday morning") FFS, Can't believe I bloomin' forgot about the WW!

Remember

Wednesday Workshop is just for fun.
It's not meant to be a competition.
It's just for fun.
The best technique is to try to stick to a 3 hour schedule for building the actual game. If you have more time during the week, build the game up, fix bugs, add music/titles, whatever.


The Rules

You're free to reuse functions here and there, if it helps speed up your dev-time. Old art and audio, are pretty much expected, since we don't all have time to create fully working masterpieces within the space of a week!

Other than that, the main coding for each week's task should be pretty much created within the time allocated.

If you use other people's art/sound/functions, give credit where credit's due.
To enter, post your game below. If you can't find anywhere decent to host it, send it to Jayenkai@Gmail.com

Additional rules are available here.


Got a suggestion for a future workshop?
[suggest]

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''Load, Next List!''
Thu, 17 Sep 2009, 02:37
Jayenkai
Make a game with bloom...!
Thu, 17 Sep 2009, 21:41
Scherererer
I suggest you use flowers instead of an actual bloom filter.

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