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Socoder -> On Topic -> iOS Sales

Mon, 11 Aug 2014, 03:10
Jayenkai
Lifetime sales for my iOS games, with approximate values left on the graphs for a change.



And again, with "Free" editions included. (eg, all those thousands of downloads that happen whenever I set a game free for a day or so)



*sigh*

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Mon, 11 Aug 2014, 09:09
rockford
Nice

I've made enough to buy a bag of chips (just about) I think.
Mon, 11 Aug 2014, 09:12
Jayenkai
As far as "stability" goes, that first burst of "OMG!! SpikeDislike is SELLING!!" went entirely on the living room window.

What I briefly made from SD2 and BlastTrax pretty much went on ensuring I was able to continue buying food over the past year or so!!
Recent games haven't sold shit, which kinda sucks, but.. Meh, whatever..

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Mon, 11 Aug 2014, 10:07
cyangames
I've yet to have any luck on iOS personally. Had much more joy on android mind,

Super Grid Run notched up just over 1,100 sales with 50k free versions and roughly 5k pirated versions.

Holey Moley which had advertising on it as a free game grabbed around 15k of downloads, mostly on Amazons android market.

I did fluff my launch of SGR on iOS mind, to date I think I've had ~100 sales on there.

Always hoping the next game will do well * Crosses Fingers *

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Web / Game Dev, occasionally finishes off coding games also!
Mon, 11 Aug 2014, 10:10
Jayenkai
Yeah, there's always another game around the corner, and luck's bound to strike eventually

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