-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|689|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Scherererer

Storing Signed Integers

6th January 2010

An Explanation of 2's Complement


Jayenkai

Quick Grassy Platforms

18th November 2009

A super quick method to give your platforms a little more depth.


Cower

Pushing BMax objects onto the Lua stack

15th November 2009

Covers pushing BlitzMax objects onto the Lua stack by boxing them in a finalizable userdata object


cthug

RLE (Run Length Encoding) compression

8th August 2009

A simple way of compressing data


Jayenkai

Powerbars

29th July 2009

What they are, and how they work.


Scherererer

Calculus::Derivatives

20th July 2009

The Basics of Derivatives in Calculus


Jayenkai

MidletPascal : Cookie : Tic-Tac-Toe part three

13th May 2009

AI!


Jayenkai

MidletPascal : Cookie : Tic-Tac-Toe part two

10th May 2009

Made for my Cookie : It's good enough for me


Jayenkai

MidletPascal : Cookie : Tic-Tac-Toe part one

10th May 2009

Made for my Cookie : It's good enough for me


Jayenkai

MidletPascal : Cookie : Loading Images

10th May 2009

Made for my cookie : It's good enough for me.


Jayenkai

MidletPascal Jumpstart

5th May 2009

1. Initially written for an ''LG Cookie KP500'' forum, so very Cookie specific things ahead! (That's my phone!!)
2. Thanks, thanks, and thanks again to Pio for having pointed out MidletPascal.
..
Less Java = Happier Jay!!
----
Right, let's all*snip*


Scherererer

Logic (part 3)

22nd February 2009

Part of the Series on Discrete Structures


Scherererer

Logic (part 2)

31st January 2009

Part of the Series on Discrete Structures


Scherererer

Logic (part 1)

29th January 2009

Part of the Series on Discrete Structures


Jayenkai

Left-Right Slider Puzzle

13th January 2009

A great big explaination of a game!


Jayenkai

Half an Hour, Flash/haXe Jumpstart

27th August 2008

Make things in code, that run in flash!


Jayenkai

Online Highscores

22nd August 2008

How they work, and how to work them.


Phoenix

Dynamic Memory in C

10th July 2008

Explanation of the cryptic malloc()


HoboBen

The Best Optimizer is between Your Ears

16th May 2008

Are you writing fast slow code?


HoboBen

PHP Tips and Tricks

10th February 2008

Some you knew, some you didn't, and some that you can't quite imagine have any purpose whatsoever!


Toaster

Bump Mapping

9th February 2008

Bump Mapping in Blitz3D


Scherererer

C# Tips and Tricks

8th February 2008

Tricks You Might Have Never Heard Of


spinal

Neoflash R6 Gold

25th January 2008

The newest flash card for Nintendo DS


Jayenkai

Tetris Part Four : Spin and Block

5th January 2008

A rather messy tutorial to help people make decent Tetris games.


Jayenkai

Tetris Part Three : Movement

5th January 2008

A rather messy tutorial to help people make decent Tetris games.

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