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Socoder -> On Topic -> Multi system SNES joypad...

Wed, 04 Jul 2012, 15:38
spinal
Here is the situation, I have an AVR based adapter to allow a SNES (or NES) joypad work on a range of systems, through USB keyboard emulation. Currently, the firmware allows the following --

  • iCade controls
  • Xperia Play controls
  • Normal(!) keyboard controls
  • Multimedia (play/pause, stop, next/previous, volume etc.) controls
  • All buttons can be reconfigured in keyboard and iCade mode
  • Configuration of buttons and mode switching is done via a menu on virtually any system (tested on Windows, OS X and iOS).
  • iOS onscreen keyboard toggle


  • Can anyone think of any other features that might be useful?

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    Check out my excellent homepage!
    Wed, 04 Jul 2012, 16:04
    rockford
    TeasMaid
    Pizza Oven
    Flux Capacitor

    Any one of those (especially the last) would be cool.



    BTW - sounds ace
    Thu, 05 Jul 2012, 03:40
    Afr0
    Nuclear launch! You'd have to tie it to a red button.
    And build a nuclear missile (actually not that difficult, but getting hold of plutonium is...)

    -=-=-
    Afr0 Games

    Project Dollhouse on Github - Please fork!
    Fri, 06 Jul 2012, 10:15
    9572AD
    You always hear that building a nuclear detonation device is not particularly difficult but...once you've built it how are you going to test it?
    Disinformation propaganda?

    -=-=-
    All the raw, animal magnetism of a rutabaga.
    Fri, 06 Jul 2012, 15:53
    Afr0
    Well, I don't see that as being particularily difficult. I was thinking of building an antimatter factory of sorts, but had to shelve that plan because I couldn't ensure that the antimatter wouldn't come in contact with matter for a period of time long enough for me to invent an engine that would actually use the antimatter!
    Compared to that, testing a nuclear [detonation] device would be a piece of cake.

    -=-=-
    Afr0 Games

    Project Dollhouse on Github - Please fork!