123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|620|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Retro Stuff -> Half life raytracing

Posted : Monday, 10 January 2022, 02:59
Pakz

Half life raytracing


Half life is a retro game now?

A modder added raytracing. It does not look that superb as the original has really low poly models.

I think if they added this to team fortress 2 that I might try a couple of games in a couple of years when lower end hardware is powerful enoug.

https://www.pcgamer.com/heres-half-life-with-ray-tracing/
Posted : Monday, 10 January 2022, 03:26
Jayenkai
As fancy as that is, unless you're going to make the poly/textures look better, too, it's .. kinda redundant, isn't it?!
As much as me and my fried would wow at the new lighting, every time we upgraded our gfx cards, there really is a limit to how much you can do with the rendering before you need to upgrade everything else.

Get this working in Black Mesa, and it'll be much more interesting.
.. But that'd require much more CPU/GPU power than I ever could afford!!

-=-=-
''Load, Next List!''
Posted : Monday, 10 January 2022, 04:00
Pakz
The new amd on-chip gpu's I believe could handle raytracing. It is slowly getting closer.