-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|689|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Showcase Home -> Graphic Demos


 
Eikon
Created : 08 December 2022
Edited : 09 December 2022

2D Framework with FPS lock

A good starting point for any 2D game with a text scroller and particle effects. Define your target FPS so your game runs the same speed on all systems. Also features space bar to pause rendering and long system uptime MilliSecs() rollover fix

Screenshots

Latest Update

* 12/09/22 Made VSYNC/frame counter more accurate

 

Comments


Friday, 09 December 2022, 03:01
Jayenkai
Yep, runs at a steady 59fps on Win11Arm on a MacBook! That's good enough for me
(That last 1/60th.. Always that last 1/60th!!)
Friday, 09 December 2022, 08:04
Eikon
Thanks for testing, Jay! It starts to get a little out of whack as you go higher than 60 but I wouldn't be running faster than that anyway.

Also thanks to SoCoder for finally getting me to enable SSL on my domain, lol