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Socoder -> Blitz -> Does blitz basic 2d work with Mac OSX?

Sun, 15 Feb 2009, 03:12
LostUser
I'm thinking of ditching Windows XP (my machine keeps crashing, and has been for 2 years -- its a graphics card issue I think) and am thinking of going to OSX, but does Blitz Basic 2D work on OSX?

I've got Ubuntu on a partition, and I've tried it with the windows emulator, but whenever I run a game it garbles the code up.

Unless there's another alternative?
Sun, 15 Feb 2009, 05:17
steve_ancell
It only works on Windows or a Windows emulator, as far as I'm aware.
Sun, 15 Feb 2009, 05:44
Jayenkai
B2D uses DirectX and Windows, so like Steve says, it's Emulator or Nothing.
'tis a shame.
I'm sure there are win-emus for Mac, but if your PC's playing up that much, it's probably not a fantastic idea to be pushing it that hard.

Meanwhile there are alternatives.
BlitzMax does cross compilation, so technically, one copy of that will let you code for Win/Mac and Linux, all together. It's a nice and quick language, so long as you avoid drawing to buffers..

PureBasic also lets you cross compile, and seems to be fairly popular around here, so folk should be able to help you with any questions you have.

Of course, both of those will cost you..
There's bound to be freeby alternatives, but I've no idea on what those would be for MacOS

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Sun, 15 Feb 2009, 06:24
LostUser
Oh Okay. In that case, I'll just stick to XP, or upgrade to Vista when I get a chance.
Sun, 15 Feb 2009, 08:01
JL235
Jayenkai It's a nice and quick language, so long as you avoid drawing to buffers..
Over at SyntaxBomb their is a topic where it's claimed that the in built BMax collections are slow and innefficient too.

There are tonnes of free mainstream languages (including loads of basics) that are available for Windows, MacOS and Linux. So I'd recommend trying out some of them on Windows, find one you like and check if it's available for MacOS.
Sun, 15 Feb 2009, 11:56
steve_ancell
There is another way zardon, switch to Java. That runs on pretty much any system these days.
Sun, 15 Feb 2009, 16:38
Mog
Why not try Blitzmax?
Sun, 15 Feb 2009, 20:32
Stealth
I'll just state the reality. Learning a commercial language is going to get you way farther than learning Blitz Basic or Blitz Max. While I think these languages are a good start, I would move on to bigger and better things.

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Quit posting and try Google.
Mon, 16 Feb 2009, 12:36
Mog
From a hobbyist perspective, I tend to stick with things like Purebasic / Blitz due to the fact that prototyping time and ease of use is alot quicker. I dread the thought of coming up with a quick idea in a commercial language in the span of a few hours, it's just a venture into masochism. However, learning commercial languages is a must if you plan to go full-time with it. Back when i had the time to really play with programming, I made a working model in Blitz, then transferred the idea over into a bigger language, in my case, C++ using Irrlicht SDK.

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I am Busy Mongoose - My Website

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Current Project: Pyroxene
Mon, 16 Feb 2009, 17:41
steve_ancell
Mog Why not try Blitzmax?


I've noticed many people say BlitzMax is good, and it probably is. But Java is FREE
Mon, 16 Feb 2009, 22:41
JL235
I agree. Regardless of what language it is I would highly recommend trying free languages before paying for one. IMHO the free languages tend to be better.