123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|549|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Question of the Day -> QOTD : Longest?

Fri, 06 Mar 2009, 06:53
Jayenkai
I think my longest project, ever, is probably Platdude Blitz..
Considering that's one of my earliest Blitz projects, that's kind of a sad thing to realise!
Still, there it is!

And I never really finished it anyway!

QOTD : What's your longest project? And did you finish it?

-=-=-
''Load, Next List!''
Fri, 06 Mar 2009, 08:02
Stealth
CHS Talk was.

It spanned over 3 years. The project was finally killed off this year.

I suppose it was finished at one point, but the updated version was never finished.

We had a lot of great ideas for social networking sites. It's just hard to start sites like those.


Eh. Now CHS Talk is a proxy to get around my schools blocker [ Link ]! So it all worked out. I think people like the proxy better since our school has managed to block nearly every proxy in existence except that one.

-=-=-
Quit posting and try Google.
Fri, 06 Mar 2009, 08:54
zebeste
Doom Duel. Been planning it for several years now while looking for the right tools to use and then learning how to use those tools.

Finished it? heck no, haven't even really started it, but I was hoping to get a good start on it during spring break in a couple weeks.
Fri, 06 Mar 2009, 13:27
spinal
DSision2 maybe... still technically unfinished...

... although, perhaps my current ds game, the little known 'unfinished platform game'

-=-=-
Check out my excellent homepage!
Fri, 06 Mar 2009, 15:17
Afr0
Hm. Out of the ones I can remember in recent times, I'd say probably Afr0 Messenger.
Around... 2,5k lines of code, if you include the 'prototype' socket library that I was too lazy to ever finish.
There's also the WoW emu I was making, but it included alot of third-party code, mostly nicked from WCell. And it was never finished anyhow.

-=-=-
Afr0 Games

Project Dollhouse on Github - Please fork!
Fri, 06 Mar 2009, 19:30
JL235
My programming language. Including the editor and external library it was well over 20,000 lines.
Fri, 06 Mar 2009, 22:21
blanko1324
I guess what I'm working on now. Still unfinished.

-=-=-
My Twitter