123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|427|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> Place Mesh

Mon, 22 Oct 2007, 11:09
Toaster
Hey everyone I am having some problems with my editor when I place a mesh it gets really nasty.. I am trying to place it but when I move the camera the movement is all messed up.... so left would be right or up would be down....



Everything I've tried doesnt seem to help.. I know i have to use translateentity but it will allways be moving is there some way to place the mesh with out listening to which way its facing but rather which way the camera is facing???

Thanks for any help,
Toaster