-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|113|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Mog

QOTD : Are we all fucked?

2nd November 2009

They'll hike up the price on those fruity biker get-ups, and charge an obscenity tax because of how much of a tosser you look like. As for walking, there will be a leg tax for using your legs... because they can, but at least when people walk, they usually*snip*


Mog

QOTD : Are we all fucked?

2nd November 2009

First it was warming up, then cooling down, now they're spouting nonsense about 'it's just changing' - Of course it fucking is, just look up the weather patterns over the millenia and you'll see that it follows a trend. Like all things, it IS just a way to*snip*


Mog

DarkBASIC Pro. Now FREE !

1st November 2009

Whores will give you herpes for free, but you don't see me hopping on that deal.
Why bother with this? Call me a fanboy (I'm really not, though i do prefer blitz over dark). I used DarkBASIC when i was 11 and hated it. The engine was clunky, the syntax wa*snip*


Mog

Making the switch to a 64-bit OS

31st October 2009

Im using 64bit Win7 and it seems to be doing fine - nothing exploded too catastrophically when i made the switch, but some programs will bitch at you for it.


Mog

South Park : Season 13b

29th October 2009

Uhh? Continues? They just released a new episode yesterday..
And It is kind of lacking in places.


Mog

XNA requirments

27th October 2009

I personally hate the idea of small, incomplete projects "anchoring" themselves to my computer - I hate things that install to many directories, write to the registry, and generally like poking around outside of their scope (Modifying other files / droppin*snip*


Mog

XNA requirments

26th October 2009

I hate .Net framework, fucking fiddly little bitch of a package. Right now i have a perpetual update happening every hour for 1.1 and 2.0 that won't ever complete, all because of one dinky error. I also hate how every peice of software uses some obscure ve*snip*


Mog

Sound algorithm

25th October 2009

lulz. It only returns Baby got back for everything.


Mog

What to build next?

24th October 2009

Damn.. must... resist... the generator... once more...
Nuclear Forklift of Doom - Because all nuclear powered utility vehicles beckon doom!
Morbidly Obese Bungee Challenge - No explanation needed - you try loading up an obese person onto a giant rubber b*snip*


Mog

QOTD : That one level you really hate...

23rd October 2009

Sparkster (SNES) - Submarine level. - I agree with Jay - water sucks, especially when you're outrunning it.
And, it's a given - The bike stage from battletoads.


Mog

Acceptable Video Memory Usage?

9th October 2009

Screenshot: themongoose.redirectme.net


Mog

Acceptable Video Memory Usage?

9th October 2009

Hey Coders,
Let me clean it up a little. Might do a render of it in MAX instead of just in-game shot. Do you want just the background or the planets as well?


Mog

Acceptable Video Memory Usage?

8th October 2009

Ha! Here's a fun thing i did today. Slapped a little DDS texture loader inside of my engine for this game, know how much it reduced all of this? I'm now using 30mb vmem, and the load time is significantly reduced. Gotta love certain things...
In celebrati*snip*


Mog

Acceptable Video Memory Usage?

8th October 2009

@Phoenix: That's probably the best idea - Scale it down a little. for now, i'm going to develop it on max settings as a benchmark, then scale it down. I sometimes forget constraints since i have a 1gb graphics card (I know - bad practice). Maybe i should w*snip*


Mog

Acceptable Video Memory Usage?

6th October 2009

I've started up an old project i had shelved a long time ago, a small space trader game that was my learning project way back in the day. I tinkered about with it today, made some textures and a model of a small space ship and began to build. I checked my *snip*


Mog

QOTD : I'm not fat!!!

6th October 2009

Rye Chips, they're good stuff. Don't get a huge mess of crumbs or anything, plus they're not as unhealthy as sweets. Good energy food...


Mog

''OFFICIAL!!'' : Discuss

3rd October 2009

Not really much challenging the official status here, Remember: We're just a few blokes in a deep pocket of the internet.
Now, i can see "The Official SoCoder C++ Class Week Blah" but ffs, that's a mouthful, rather an eyefull.
Wasn't it you, afr0, who *snip*


Mog

Wii update bricks consoles...

2nd October 2009

And here i thought Sony was only capable of making bad moves...
Bad move, Nintendo. I wag my finger at you.


Mog

2GB memory card - £113.90

23rd September 2009

Damn, for that price, you could get a good pocketdrive


Mog

Eternal Infamy

23rd September 2009

Does custom music/sfx for cheap


Mog

Change b3d Console Window Resolution

23rd September 2009

not really an editor, but shows you how to change non-graphic window resolution in blitz3d


Mog

QOTD : Favourite thing...

21st September 2009

A few trinkets and heirlooms, one being an 1891 German Mauser rifle that my great grandfather captured way back when that still fires, but sits above my server as a reminder of simplistic efficiency. Another thing is a badge from the South African Field En*snip*


Mog

100 times faster than BroadBand.

20th September 2009

https://en.wikipedia.org/wiki/Sneakernet
This method has a theorhetical bandwidth of 37,034.826 Gb/s --- beat that.


Mog

Online game timer

20th September 2009

Well, i did it by simply logging when the server started by grabbing system time (Millisecs()), then when a client joins, you send them the gametime, then every x seconds, have a heartbeat that makes sure it's in step. Maybe have the client ping out every *snip*


Mog

Back to Batch rendering

12th September 2009

Bryce Madness!

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