-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|112|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




HoboBen

Multiple Monitors

21st August 2013

I wish I had multiple monitors!!! 1920x1080 is nowhere NEAR big enough!!!
The problem is my eyesight is fine but I like massive massive font sizes to avoid getting a headache.
Which means I can only fit about one file tree, one 80-column editor, plus one*snip*


HoboBen

Idigidragon's Wardrobe

16th August 2013

(Image.png)


HoboBen

Humblebums

16th August 2013

I know what you mean about it originally being an Indie thing Jay.
But... Battlefield 3!!!!!


HoboBen

Humblebums

14th August 2013

The new Humble Bundle games deal is insane... (Linkage)
Pay minimum $1, get six AAA games, all money goes to charity. They come with Steam keys, too


HoboBen

HoboBen's GFX Test

11th August 2013

That'll be why then. Thanks anyway!


HoboBen

HoboBen's GFX Test

10th August 2013

Hmm, that's an odd one. Are you running 32 bit Windows? That might be it.


HoboBen

HoboBen's GFX Test

10th August 2013

Fix'd!!!
Apparently you should use glBindAttribLocation BEFORE you use glLinkProgram. But you use glGetAttribLocation AFTER you link it.
Or something like that. It works!


HoboBen

HoboBen's GFX Test

8th August 2013

Argh!!! Even with the simplest possible fragment shader that just returns white, nothing shows up -- except if I recompile it in the debugger when it suddenly starts working... No errors, no warnings.
FFS.


HoboBen

HoboBen's GFX Test

7th August 2013

I believe I have narrowed down the problem using gDEBugger -- an AMAZING program.
It showed that the textures were loaded properly, and the shaders had compiled without problem.
My program worked if I disabled then re-enabled shaders in the debugger, sug*snip*


HoboBen

HoboBen's GFX Test

7th August 2013

Oh dear. Is that with Firefox by any chance?
People with your same hardware fixed it by going to Options > Advanced and unticking "Use hardware acceleration when available". I don't think people know if it's a Firefox bug or an ATI bug.


HoboBen

HoboBen's GFX Test

7th August 2013

Jay -- did you press "continue" after an error message came up? My fault -- continuing at that point should have recovered by closing the window safely, not leaving the window half opened then drawing to it.
Sorry about the 500MB of OpenGL errors it print*snip*


HoboBen

HoboBen's GFX Test

6th August 2013

Great!!
This has been very helpful. Cheers everyone! I have 6 data points so that'll do me for now.


HoboBen

HoboBen's GFX Test

6th August 2013

Hmmm, thank you for the report Rockford.
That graphics card *should* work but according to this only with a driver version of 6.14.10.9752 or later (I think they're up to version 8 now).
I'm guessing you have a slightly older graphics driver which only s*snip*


HoboBen

HoboBen's GFX Test

6th August 2013

Thanks Joe! This supports the theory about Nvidia working.


HoboBen

HoboBen's GFX Test

6th August 2013

Thanks very much Jay. Very useful.
Seeing the blue screen means OpenGL 3.0 is working properly (which is good!).
However, you were supposed to see things drawn on the blue screen.
So Nvidia works, ATI and Intel don't...
ATI have a shader analyser that *snip*


HoboBen

HoboBen's GFX Test

6th August 2013

Anyone do me a massive favour? Download the .exe here Linkage tell me what you see then paste the generated stdout.txt here. It seems to work on Nvidia but not Ati


HoboBen

Memory Access Violation

3rd August 2013

I'm not sure DNA but is it anything to do with RT$ which you keep appending to? Should it be reset e.g. by RT$ = "" just after the "For FX=100000 To S:" bit?


HoboBen

Hero Extant : The Movie!

2nd August 2013

Random find: some Russian(?) person reviews the map generator I made in 2010 YouTube


HoboBen

Notes

25th July 2013

Thanks Jay! Old Nokia composer codes are perfect!
(That was an amazing phone feature -- why can't phones do that today?!?)
-----
Edit: On the offchance, is this useful to anybody?
(16x16 images of 32x32 pixels).
(Image.png)


HoboBen

Notes

24th July 2013

That's the word! See, I know nothing about these things!


HoboBen

Notes

24th July 2013

Oh the technical part is all fine -- I've got code which synthesises audio on the fly from notes or piano keys.
The only problem is I can't make any decent tunes out of it!


HoboBen

Notes

24th July 2013

Ideally this sort of style -- (PC speaker/buzzer)
Although stuff like Tandy 3 Voice Sound would be useful too


HoboBen

Notes

24th July 2013

Anyone know good sources for public domain / permissively licensed piano notes (like c c d c f e) for music?


HoboBen

GTAV

10th July 2013

Please port this to PC. Please port this to PC. Please port this to PC. Please port this to PC. Please port this to PC. Please port this to PC.


HoboBen

HoboTile

16th June 2013

Oh, were you one of my twelve subscribers?!?
I wasn't really using it, and this guy asked really nicely if he could have it for the Hex Trading Card game, so I moved it to /r/extant.

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