123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|724|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> Sidescroller

Page : 1 Prev 2
Next
Thu, 05 Apr 2007, 18:22
Blitz3Dman
I've made great progress, including a parallex (whatever the thing's called) scrolling background for the main game, a nice bit of progress on the player frames and animation, the level editor has recieved so much attention I think it's worthy to become v2! (party, anyone?) My level editor is, in fact, so nice (unless you all think differently) that once this is all said and done I'll get to work on a level editor kind of like mappy, for those of you that know what it is.

download newer stuff here.

IMPORTANT NOTE: the background on the main game is not working yet, so please do not wonder why it's weird.

-=-=-
There are 10 kinds of people in this world -

( Insert 16 remarks about to what extent people know hex here )
Fri, 06 Apr 2007, 18:11
Blitz3Dman
Erm, feedback, please?
Fri, 06 Apr 2007, 18:24
mike_g
When I click the link it takes me to some site asking me to logon?

Does that webspace provider allow direct linking? If not Id recommend using one that does.
Fri, 06 Apr 2007, 18:52
Blitz3Dman
try this link


-=-=-
There are 10 kinds of people in this world -

( Insert 16 remarks about to what extent people know hex here )
Sat, 07 Apr 2007, 05:11
JL235
First, increase the resolution. It's tiny. You ought to then have it calculate which tiles to draw so it's resolution independent.

Second, is the map drawn correctly?

The different parts of the map don't look as though they match properly. Parallax background also doesn't fill the whole background, and this all occured with the original resolution.

Other then that, and my original comments, very nice.
Sat, 07 Apr 2007, 05:19
Blitz3Dman
eh... It's not doing it in my most recent code which is still unfinished but seems to be 98% bug-free (I have one more small bug to fix; it doesn't load the easternmost column of tiles)

new game.bb file

(please note that only the level demolevel2 works because I had to change the file format to include in front of/behind the player information. The other levels haven't been re-formatted yet.)




and you may need to copy and paste this image over hills.bmp; it is a different size, I believe.




|edit| The reason I kept the resolution small was two reasons; I wanted to give it a... Gameboy feel sort of, and I wanted to be able to hide things from the player so they don't see the side passage 20 tiles above them and all the riches and think, "hey, if I follow it, I can see where the entrance is!" Which takes a lot of the fun and difficulty out of the game. |edit|

-=-=-
There are 10 kinds of people in this world -

( Insert 16 remarks about to what extent people know hex here )
Sat, 07 Apr 2007, 05:35
Jayenkai
In all honesty, I don't think resolution matters with homebrew games. They should look exactly as intended. If b3dman wants it to look nice and tiny and retro, then that's exactly how it should do.
I mean the map looks really small when you make the resolution so large. Before the map filled a large ScreenxScreen area, but now it appears to be much smaller.

A better idea would be to create a scaling technique.

99% of 16 bit games were only ever 320x240.. They look fine to me, when running scaled/fullscreen.

-=-=-
''Load, Next List!''
Sat, 07 Apr 2007, 05:47
JL235
The version I downloaded used the first demolevel. The newer code posted above fixes those bugs.

Scalling would be a good idea. But don't want to be squinting at a 256,192 window. You should at least up it to the full 320,240.
Sat, 07 Apr 2007, 06:01
Blitz3Dman
My goal was to make a very small level (they're only 80x30 tiles) but make it seem much larger. For making the window larger, it wouldn't help much because I certainly plan on keeping the same veiwport size. But see if you like this code any better:



meh, you're right it does look much better (:



-=-=-
There are 10 kinds of people in this world -

( Insert 16 remarks about to what extent people know hex here )
Sat, 07 Apr 2007, 06:31
Jayenkai
I've added a nice Scaling technique to the Articles section. Best bet is to give the user the option whilst the game's loading. Let them choose between Unscaled, Pixel Scaled or DirectX Scaling.

-=-=-
''Load, Next List!''
Sat, 07 Apr 2007, 06:56
Blitz3Dman
Alrighty, here's the download link with all the updates and everything: linky

-=-=-
There are 10 kinds of people in this world -

( Insert 16 remarks about to what extent people know hex here )
Mon, 09 Apr 2007, 11:19
Blitz3Dman
I'm having a hard time getting the feet to look right on the player when he runs... if someone can give me some suggestions I'd be happy.

the top frame is normal stance, next row is facing west normal and running west, third row is same as above except east, next row is the ducking frames and the last row is ladder animation.



-=-=-
There are 10 kinds of people in this world -

( Insert 16 remarks about to what extent people know hex here )
Mon, 09 Apr 2007, 13:07
Prospero
I'm no pixel artist sadly, so I can't really offer any advice for your running animation. The good thing with having small sprites though is that you don't need so much detail I'm sure someone can give you some pointers...

After firing The Running Man up in my dusty old Blitz2D, I can say it's not looking bad at all Will keep my eye on this one!

-=-=-
https://www.zolyx.co.uk/
Mon, 09 Apr 2007, 14:35
Blitz3Dman
thanks, I'm glad you like it
Thu, 12 Apr 2007, 10:56
Blitz3Dman
Erm, still awaiting some advice...
Thu, 12 Apr 2007, 12:07
flying_cucco
Get hold of some sprites and look how the've done the arms and legs and stuff. Alternately, get a mate to film you walking about and then play it back stop frame
You might need more frames for the walking to make it more natural - arm/leg only half raised etc.
Thu, 12 Apr 2007, 12:19
Blitz3Dman
Thanks, I really do need to add more frames I suppose, but 1)I have no camera except some funky one that don't work too well, 2)No mates to do it with really and 3) I'm trying to go for a cartoony approach, that's why he's got no pants. I'm thinking about adding pants though.

-=-=-
There are 10 kinds of people in this world -

( Insert 16 remarks about to what extent people know hex here )
Thu, 12 Apr 2007, 12:21
power mousey

keep up the good work, Blitz3dman.

you're making me envious. time for me
to put a pause on Python and bring out
the Blitz 3d and do another animation project.

cheers
Thu, 12 Apr 2007, 13:15
Blitz3Dman
Alrighty, like mario has coins The Running Man has envolopes.



envolope.bmp:


new player frames before feet:


-=-=-
There are 10 kinds of people in this world -

( Insert 16 remarks about to what extent people know hex here )
Thu, 12 Apr 2007, 18:56
Blitz3Dman
I guess I should enlighten you all seeing how I have spoke no details about the storyline for my game I'm making.

The Running Man, your superb postal service delivery man, has to go through many lands every day to deliver mail, but one day, [insert princess name here] disappeared! The Running Man, armed with nothing but his guts and skill, set out to seek the princess, but he cannot abandon his duty for he must continue delivering mail while he searches.

I just emailed my friend who came up with The Running Man to see if he wants to be mentioned.

-=-=-
There are 10 kinds of people in this world -

( Insert 16 remarks about to what extent people know hex here )
Mon, 16 Apr 2007, 15:05
Blitz3Dman
My friend Reese said he would like to be mentioned and he says he got the idea from quote: "an old zelda game","but he wasn't a mailman like I thought. He just ran around"

-=-=-
There are 10 kinds of people in this world -

( Insert 16 remarks about to what extent people know hex here )
Mon, 16 Apr 2007, 17:22
Blitz3Dman


I have found great royalty free music on my computer! No need to find them online!

My sources shall remain undivulged

-=-=-
There are 10 kinds of people in this world -

( Insert 16 remarks about to what extent people know hex here )
Mon, 16 Apr 2007, 18:34
Blitz3Dman
W00T!!!

I have made an unimaginable amount of progress since the last upload. I'm going to go ahead and upload it now. Expect a link sometime in the near future.

Be sure to check Credits.bb out!

-=-=-
There are 10 kinds of people in this world -

( Insert 16 remarks about to what extent people know hex here )
Tue, 17 Apr 2007, 06:21
Blitz3Dman
download link

-=-=-
There are 10 kinds of people in this world -

( Insert 16 remarks about to what extent people know hex here )
Page : 1 Prev 2
Next