-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|282|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Dither

Can't play music...please help!

18th June 2009

All lowercase for the file name: Gives the same result.
PlayMusic instead of PlaySound: The program runs (i.e. no error messages) but it is silent.
I think JL235 may be right. As mentioned above, I tried running the code on my machine using the Blitz3d d*snip*


Dither

Can't play music...please help!

17th June 2009

Scherererer,
I'm pretty well convinced the problem is with my computer. I tried downloading both the BlitzPlus and Blitz3d demos and that code didn't work on either one. In B+, the program ran but silent. In B3d, it returned "music not found."
However, i*snip*


Dither

Can't play music...please help!

17th June 2009

Scherererer,
Thanks for trying it out. May I ask which version of Blitz you are using? Responding to your suggestions:
[li]Verified that file name is correct, and tried the full path. It still gives me an "Illegal Memory Address."[/li]
[li]I tried sever*snip*


Dither

Can't play music...please help!

17th June 2009

JL235: I actually haven't tried this particular code snippet with an OGG file, but what you've said is true for other code I've used — it works with the OGG file, but not the MP3s (only change being the file loaded).
Jayenkai: I hope not but that does*snip*


Dither

Can't play music...please help!

16th June 2009

Hello all,
I'm trying to accomplish a seemingly simple task: play a music file (MP3) in Blitz Basic. I'm using the original Blitz 2d published by Idigicon.
I've followed the coding examples in Krylar's book, and here's the weird part: Krylar's sample mus*snip*


Dither

Array-based collisions

12th October 2008

Thanks, mindstorm! I'm not sure if I can make use of that right now (have to give it some thought) but it's good to know.
In my original way of doing collisions, I had created an instance of the type for all walls (not the blank tiles). So I had to check *snip*


Dither

Array-based collisions

7th October 2008

Thanks, Tikihead! I am copying and saving what you've written for future reference. Much appreciated!
For anyone interested, I did get the array-based collision handling to work, with some help from a friend and some serious brain-busting. I'll post the s*snip*


Dither

Array-based collisions

7th October 2008

Hello! First post here.
I'm using plain old Blitz Basic 2d and I'm pretty new to programming (just started a few weeks ago).
So far, I've figured out how to load and display a tile map (loading data statements into an array), and scroll it. Then I tried *snip*

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