-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|568|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Toaster

How is everyone?

30th November 2007

Ahh for me everything is pretty good I am a bit depressed about a female.. Super long story rather not go into it but we cant be together cause she lives half way around the world and she thinks guys aren't trustworthy. Anyways coding is good and college i*snip*


Toaster

My websites

29th November 2007

I am working on a new banner for it with like bullet wholes and blood..


Toaster

My websites

29th November 2007

hmm some how that just doesn't fit the games I am making.. :P I admit that would be nice if I made arcade games or even racing games but the group will mostly be doing FPS although I am thinking about making a game that is similar to myst. The only deferen*snip*


Toaster

My websites

29th November 2007

Yeah I could do that although I will have to use a div tag since its all part of the cutenews stuff.. and all I do is say {avatar} for where I want it in the template stuff..
Edit: I changed it so the avatar is to the right and it looks pretty good..


Toaster

My websites

29th November 2007

I have made two websites one I am working on and one thats done. I was just wondering what you guys thought of them and maybe you could give me some pointers as to what I could change to make things better/easier to use.
My team website:
(Linkage)
My g*snip*


Toaster

#127 - The 1 Hour Challenge

29th November 2007

Theres some good games here. I would post one but I forgot all the 2D stuff well most of it and if I make a game in 3D I would go overboard and end up taking forever to make it.....
Jayenkai: Were you super happy when making this game? Super Happy Snowbal*snip*


Toaster

Grab the orginal texture?

29th November 2007

I got it!! :D You have to get the surface first.. :P
[code]; Get mesh surface
surf=GetSurface(m\\mesh,1)
tmpbrush = GetSurfaceBrush(surf)
m\\meshtex = GetBrushTexture(tmpbrush)
TextureBlend m\\meshtex ,2
m\\bumptex = LoadTexture(m\\FileBump$)
TextureBlen*snip*


Toaster

Grab the orginal texture?

29th November 2007

I am working really hard on my editor and I load meshes that already have textures applied to them. I need some way to grab that texture off of the mesh. So I can then do bump mapping..
Right now I am trying:
[code]tmpbrush = GetEntityBrush(m\\mesh)
m\\me*snip*


Toaster

new chat sections

28th November 2007

Really let me go check it out. Toaster gets lost again to try it out and types goto Chatroom and ends up in hell... WTF.. hell why why oh why... I thought at least heaven...


Toaster

spam spam spamily spam

28th November 2007

Three only Three huh well I think 20 bucks would be much nicer...


Toaster

spam spam spamily spam

28th November 2007

YAY I love spam I had a problem on my forums untill I changed my image thingy.. :P


Toaster

new chat sections

27th November 2007

Yeah I got lost.. I wondered around then I left the chat room came back and was still lost so then I just started typing crap and came up to the chat room. :P


Toaster

Blitz3D on Server 2003 X64 Datacenter

27th November 2007

Yeah that sucks but server 2k3 wasn't meant to use 3D stuff. Its a server OS I am sure you know that though and Microsoft just jacks up all their OS's.. :P


Toaster

Blitz3D on Server 2003 X64 Datacenter

27th November 2007

JL235: I was just suggesting that the best OS to develop in blitz3D is XP. Server 2003 has a different setup then XP,2000,98 and its not supported by blitz3D.
Jayenkai: Yeah thats another possibility. I strongly suggest downloading IDEAL and seeing if it *snip*


Toaster

Blitz3D on Server 2003 X64 Datacenter

27th November 2007

That is weird directX 9 has all the stuff that directX 6,7, and 8 have. It makes no sense that blitzplus works fine too. I suggest using windows XP to develop everything. Its the best version of windows to program blitz3D in. Oh and try a nice new IDE like*snip*


Toaster

AI and Sounds

27th November 2007

hmm well the spheres are suppose to be created with the user but if its all because I forgot to put a value for the type_sounds I'll be mad. I always forget little things like that.. :P
-Toaster


Toaster

AI and Sounds

26th November 2007

hmm I tired entity radius doesn't help I am looking at a DLL for collisions its suppose to do dynamic collision with out any problems.


Toaster

AI and Sounds

22nd November 2007

So apparently you cant scale an entity once you've started collisions even updating the collisions every loop doesnt work as well. Anyone have any ideas on how I can do this? I dont want to use entity distance since I wouldnt be able to see the sound waves*snip*


Toaster

AI and Sounds

22nd November 2007

Okay I am working on some nice AI and right now i am working on the sound part here's my code:
[code]AppTitle "AI Sound Test 01"
Graphics3D 1024,768,32,1
SetBuffer BackBuffer()
Type footstep
Field mesh,X#,Y#,Z#,XS#,YS#,ZS#,Alpha#,time
End Type
;set*snip*


Toaster

Sun with a Quad?

19th November 2007

Thanks for the input its getting closer to looking good. Here's the direct link to the actually program that does the effect. I know its written in blitz3D and I know that the coder used a quad for the effect.
www.frecle.net
You can download the demo th*snip*


Toaster

Sun with a Quad?

19th November 2007

Okay I worked somemore and got this:
[code]Graphics3D 1024,768,32
SetBuffer = BackBuffer
camera = CreateCamera()
Type quad
Field s,size#,posX,posy,posZ,Vertex
End Type
mesh=CreateMesh()
surface=CreateSurface(mesh)
p.quad = New quad
p\\s=surface
*snip*


Toaster

Sun with a Quad?

19th November 2007

hmm no doesn't matter if I add buffer = backbuffer() or if I add a light either..
Also the camera controls are fine. You have to put one negative so that you dont have an inverse camera look. :P
-Toaster


Toaster

Sun with a Quad?

18th November 2007

I am looking to do this effect: (Linkage)
From what I understand the way the guy did it is with a quad using additive blend. I've tried this but I dont get the same effect I was wondering if someone could help out?
So far I have this:
[code]Graphics3D *snip*


Toaster

64 Bits

16th November 2007

Crysis has a 64 bit version trust me on this i have the demo and there are two exe's one says folder says bin32 and one says bin64. Also Bmax its a 2D engine only and I cant think of any reason for a game program to need 64 bit in 2D. Thats like asking for*snip*


Toaster

Loading a .b3d file

14th November 2007

I had the same problem if your using maplet blitz wont load the b3D unless it has textures. So you have to assign the model textures in maplet before you export.

Newer Posts More - Older Posts