-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|399|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Blitz3Dman

Birthday - one day late

5th May 2007

erm, ?


Blitz3Dman

The affect of achohol on RGB values

5th May 2007

Hey, people, no using the images unless you have my permission. My mum says some of them would be good to sell to these online image peoples :P.


Blitz3Dman

Available resolutions

5th May 2007

a handy little program


Blitz3Dman

Birthday - one day late

5th May 2007

Happy day after your birthday, Diablos!


Blitz3Dman

The affect of achohol on RGB values

4th May 2007

Eh... where's the Livda...? ... ... Unghh.... my daeh.... guh? ... *hiccup*


Blitz3Dman

The affect of achohol on RGB values

4th May 2007

(screens scaled down to half size)
(Image.png)
(Image.png)
(Image.png)
(Image.png)


Blitz3Dman

The affect of achohol on RGB values

4th May 2007

Creepy!
Well, I wrote it so why am I saying that?
[code]Const gw=800,gh=600
Graphics gw,gh,0,1
SeedRnd MilliSecs()
Global x,y,min=0,total=17,c
Repeat
Color 0,0,0
Rect 0,0,gw,gh
set1=Rand(min,total)
set2=Rand(min,total)
set3=Rand(min,total)
For *snip*


Blitz3Dman

Hello There Coders

4th May 2007

Hello!


Blitz3Dman

May 2007 - "Other Skills" month

3rd May 2007

@ Nolan
Yes, except I think I saw the original drawing/painting... whatever the thing was.


Blitz3Dman

May 2007 - "Other Skills" month

2nd May 2007

Yea, I based it off something I saw, I just didn't know the name or the piece of who made it.


Blitz3Dman

#097 - The Gameshow Challenge

2nd May 2007

That's odd, those must be program bugs :-/ It has the right number but not the right text.


Blitz3Dman

May 2007 - "Other Skills" month

2nd May 2007

I'm a fairly good artist with both drawing and pixel art. Here's some pixel art I just cooked up. I especially love to do isometric pixel art.
(Image.png)


Blitz3Dman

#097 - The Gameshow Challenge

2nd May 2007

Data"#009: Which of the following elements is flammable?","Helium","Chlorine","Sodium","Hydrogen",4
Answer 4,hydrogen is flammable. It doesn't say helium is.
Data"#040: Which of the following is a composite number?","1422","1","57","76",1
Ack, oops. Yea*snip*


Blitz3Dman

#097 - The Gameshow Challenge

1st May 2007

[wimpers]oops, my bad[/wimpers]


Blitz3Dman

#097 - The Gameshow Challenge

1st May 2007

submitted 7:23 [edit]PM[/edit] Tuesday 5/1/07
[code]Graphics 640,480,0,2
SeedRnd MilliSecs()
SetBuffer BackBuffer()
Const num_of_Qs=50
;Const num_of_Qs=50
Dim question$(num_of_Qs)
Dim o1$(num_of_Qs)
Dim o2$(num_of_Qs)
Dim o3$(num_of_Qs)
Dim o4$(n*snip*


Blitz3Dman

#097 - The Gameshow Challenge

1st May 2007

Hey, it's tuesday evening over here and I was just wrapping up my entry by adding 8 more questions as to hit the 50 question mark. Will my entry still be accepted?


Blitz3Dman

Curiosity has overtaken me

30th April 2007

Watch the debuglug, it tells you what's happening ;)


Blitz3Dman

Curiosity has overtaken me

30th April 2007

Yes, I know it's that slow :P, and I was going to speed it up a bit after I finished my WW entry. ;)


Blitz3Dman

Curiosity has overtaken me

30th April 2007

Yea, I just found that out. And imageho.st does work!
the values are stored bgr and from top to bottom.
[edit]bottom to top, I mean :-/[/edit]
[code]Graphics 800,600,0,2
SetBuffer BackBuffer()
wwwimg=LoadWebImage("https://www.d10.karoo.net/ruby/quiz/5*snip*


Blitz3Dman

Curiosity has overtaken me

29th April 2007

ALRIGHT! WOOHOO!
Ok, the .bmp file format has been done.
this reads an image on the drive. I'm implementing it into the online function now.
[code]Global file=ReadFile("screenshot.bmp")
If Not Chr (ReadByte(file))="B" Then RuntimeError"File does not ha*snip*


Blitz3Dman

April 2007 - "Finish it off" Month

29th April 2007

Well, I've been more active than usual.


Blitz3Dman

Curiosity has overtaken me

29th April 2007

Aha! Thank you, wikipedia! they are stored as integers in bytes 18,19,20,21 and 22,23,24,25.


Blitz3Dman

Curiosity has overtaken me

29th April 2007

Wait, hold on I think it uses bytes if it's under 256 wide or high, lemme do some more tests...
[edit]no, I think I had it right. now to find out what the other 20 or so bytes are for :/[/edit]


Blitz3Dman

Curiosity has overtaken me

29th April 2007

Ok, I've done some tests and concluded that image width and height are stored as shorts in bytes 20&21 and bytes 24&25, respectively.


Blitz3Dman

Curiosity has overtaken me

29th April 2007

Alright, there's .bmp!
except, it didn't seem to be detecting the imageheight and width bytes...

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