-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|26|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




JavaJack

Game Idea Pool

9th January 2020

Ever do a Qix-like? _Bally II_ on Amiga was fun.


JavaJack

Game Idea Pool

5th January 2020

I found in my prototypes that the game would almost certainly require some permanent deflector walls in the corners as well.


JavaJack

Game Idea Pool

5th January 2020

Breakout, except the screen is square, and the blocks are grouped in an NxN square in the center, rotating as a group. You have four paddles (north, south, east west) that move in tandem. I've started a couple different versions of this in the past but*snip*

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