-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|538|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Showcase Home -> Shoot 'em Up


 
mike_g
Created : 07 January 2007
Edited : 15 June 2008
Language : Blitz

Space Balls

A Fast Paced 2D Shooter

https://grundez.googlepages.com/Games.html
Screenshots
 
My first reasonably decent game I made in Blitz.Never quite got round to finishing it off but its mostly there.

Features: 3 levels each with a unique boss. Tons of different powerups including homing missiles, side cannons,orbital shield pods, etc. Fire Rapid shots, Charged shots, and lay mines. A rock blating mode. Highscore table that saves scores. Includes source code.

 

Comments


Tuesday, 09 January 2007, 15:54
magicman
not bad, not great. I personaly would enjoy it more if the ship was positioned at the mouses cord., but thats just me. I also found it a little slow, but i find alot of stuff slow. anyways, nice work.