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Socoder -> Blitz -> Board game GUI display help

Sat, 06 Sep 2008, 09:15
LostUser
Its been quite a while since I was last here.

I'm wanting to code a very, very basic ASCII/Mouse based version of the "Trump board game".

In the following display it shows a list of players, the player on turn and a basic menu system.

But the thing is, I'm not sure what to display in the left hand side.

Obviousily there needs to be the actual board, the properties and the player's pieces -- but I'm not sure what it should look like --

a) Do I make it all look like ugly rectangles with colored circles to represent the players "pieces"

That's the only idea I've had so far, but I'm sure there's a much better way to present the information I want.



Can someone scribble an idea for what to put in the left hand side, cause I'm really stuck as to what to put there.
Sat, 06 Sep 2008, 11:38
flying_cucco
You could make it look like the actual board and pieces.

And by the way, is this the monopoly game with eight streets?
Mon, 08 Sep 2008, 13:22
LostUser
Hi there.

'Trump:The Game' is pretty much like Monopoly, but with 8 properties.

I guess I could do your idea -- I guess I just hit a very big "writers block".

I'll play with scanning in the cards, property and going from there, or just using wingding graphics if I have to.#

Failing that, I'll just use rectangles.
Mon, 08 Sep 2008, 14:55
Jayenkai
Always attempt Wingding first

See Puzzobomb..

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Fri, 12 Sep 2008, 07:34
LostUser
I scanned in the properties now and got some dice sprites now it looks a little better. There isn't as much space, but that's probably because I made the properties very big - so there's no space for anything else.

I'm thinking a solution, and I'm hoping it won't take too long.

I don't intend to make the AI smart or make the game really in-depth, its just been a pet project that I never finished and just want it over with.

I've actually been spending some time looking at how the C64 did board games, looking at how it did its sprites; but I've abandoned making it look like that because I'd have even less space to work with.

I'll post up a preview once I've sorted this stuff out.