123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|429|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> the joy of 3d collisions!

Tue, 26 Sep 2006, 15:52
magicman
i was wondering if anyone knows of a way to say somthing like.... if entitycollided(user,chair) do stuff...... were chair is a type and i only want to collide with one of the chair in they type, normaly i would have to say (user,chair_collide) chair_collide being the chair entity type. anybody got any ideas?

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Stuff... Yeah...
Tue, 26 Sep 2006, 17:58
Scherererer


try it, not sure if it works, it's kindof a hassle for me to test cause i didn't install b3d on this computer so i have to remote in to another computer, create an executable, then run it on this one... quite a process.

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Computer Science Series: Logic (pt1) (part 2) (part 3) 2's Complement Mathematics: Basic Differential Calculus
Tue, 26 Sep 2006, 18:05
magicman
ah, perfect, i already told you on gabbly, but thank you again.

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Stuff... Yeah...
Tue, 26 Sep 2006, 18:23
Scherererer
Again, glad to have helped. I think i'll comment it up and then throw it in the code snippets section for future reference for other people.

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Computer Science Series: Logic (pt1) (part 2) (part 3) 2's Complement Mathematics: Basic Differential Calculus
Tue, 26 Sep 2006, 18:46
magicman
grand idea!