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SoCoder -> Showcase Home -> Graphic Demos


 
Toaster
Created : 02 October 2007
Edited : 02 October 2007
System : Windows
Language : Blitz

Bump Mapping

Just a short short demo of blitz3D and bump mapping..

Nano Tech Hompage
Screenshots
Hey everyone this is testing bump mapping in my FPS game that i am working on! I hope you guys like it you can download the EXE here:
https://nanotech.pcriot.com/downloads.php

Please post your framerate/computer spec's!

-Toaster

 

Comments


Thursday, 04 October 2007, 11:54
Paul
Hi!
8800gts
core 2 duo E6750 @ 3.7 ghz

3600-3700 fps

Hard to see the bump when you fly threw space like a maniac at 3600 fps. maybe some delta timing?
Friday, 05 October 2007, 01:33
Toaster
Thanks for trying it out! I see so a core 2 duo is blazing fast with it.. Figures that would happen well I'll try adding some delta timing in maybe a framerate limiter or something..

-Toaster
Friday, 05 October 2007, 13:53
blanko1324
Nice start! I got about 80 FPS on my old HP laptop (512mb ram and integrated graphics).

What is that mysterious white sphere floating around the bottom of the can though?
Friday, 05 October 2007, 22:55
Toaster
Thats the light sorry I didnt say before. You can move it with the arrow keys.

WOW 80 FPS on a old HP laptop.. I was shooting for this to be fast for older computer but yet still have the great effects of todays games.

Anyways we have a alpha out everyone!! This is a private alpha so to join. It's the first people to bring 5 people to the forums! More details here:
nanotech.pcriot.com/forum/viewtopic.php?t=8
-Toaster
Saturday, 06 October 2007, 13:25
LostMember
Um.
Saturday, 06 October 2007, 14:50
Toaster
Yeah I know the light is a bit small and out of place.. I've fixed that with the alpha plus there's about 4 meshes that are bumped in the alpha with a nice map to go along with them. I am adding realtime shadows next...

-Toaster