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Socoder -> Wednesday Workshop -> #140 - The Phone Challenge

Wed, 27 Feb 2008, 05:01
Jayenkai
Wednesday Workshop #140 : The Phone Challenge
Time until Deadline

Week : 27 February 2008
The Reason : I need to do a bit of planning before starting Java Phone development. This is my excuse

The Challenge : Create a game that could work on a Phone.
Note : You don't actually need to make it work on a phone!!

Extra Info
Phones are really awkward. For starters they have vertical resolutions, rather than horizontal ones.
Other than that, though, the button's aren't exactly the best in the world.
Most of the time, the thing can only seem to send one buttonpress at a time, and that makes it 99% more difficult to make games.

Weekly Rules/How to Enter
You have until Tuesday Night/Wednesday Morning 00:00 BST to submit your levels. ^ See Deadline Link! ^

Wed.Workshop is at SoCoder.co.nr. If you can read this, you're probably already there!

Stick your entry underneath this post, leaving a link to your zip or the source of your game, or whatever. (I really should get round to that Upload thing, shouldn't I!)

If you can't figure it out, or have a really rubbish server, send it to Jayenkai@Gmail.com and I'll stick it straight onto the SoCoder (Official Wed.Workshop) site.

Entries will be collected during the week, and then entered into the next week's voting. (If there are any entries..)

Please try to keep all entries within small file sizes. 2Mb is the average maximum for files.
Additional Rules are available at the SoCoder (Official Wed.Workshop) site, under the list of previous workshops.


Last Week's Games
Nothing happened last week.

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''Load, Next List!''
Wed, 27 Feb 2008, 13:58
Scherererer
For reference:
Phones on the low end res tend to be 176 x 220 (such as the Moterola RAZR). Higher resolution phones seem to be at 240 x 320 (such as on some Sony Ericsson's).

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