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Socoder -> What Have You Done -> What Have You Done? - November 2013

Wed, 27 Nov 2013, 04:46
Jayenkai

Ups

What did you get done this month?
  • Quite a good bit of stuff, but nothing particularly great.

    Did everything turn out as planned?
    Mostly. My two concurrent projects are continuing in a decent enough way, but.
    .. I dunno..
    I've been feeling a bit ill, this month. Seems to be putting me off a lot of stuff.
    Maybe I need the focus of AGameAWeek to keep me going!?

    Downs

    What didn't you get done?
  • Not much!

    Why not?
    Although I haven't finished much, I have still been carrying on with everything, and the projects are growing bit by bit. Just the other day I spent a good few hours working on Badges for NeonPlat Extreme. Seems to have worked out fairly well.
    But as for getting them both "finished"? .. That doesn't seem to be happening..

    Now

    What are you working on right now?
    I have a migraine, so am sitting today out!

    How's that going?
    Lazily.

    Next

    What's the plan for the month ahead?
  • Back to AGameAWeek

    I really need to get back into the AGameAWeek swing of things, and it think December is probably a good time to do that.
    .. Or I could just be a lazy fuck for another month, and restart in January..?

    ---

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  • Wed, 27 Nov 2013, 06:51
    rockford

    Ups

    What did you get done this month.
  • Finished OUYA version of AquaVenture (except IAP)
  • Entered the Pandora Crap Game comp. with AssCade cASSette 5010 - TEN WOndErFUL games in one smelly package.
  • Completed Xmas shopping. YAY!!!!
  • Completed LEGO City 100% on WiiU. Every block. Every secret. Every character. Every vehicle. All found and grabbed. Totally excellent game.

    Did everything turn out as planned?
    Pretty much. IAP is causing a headache though.

    Downs

    What didn't you get done?
  • Not written Xmas cards yet. I ALWAYS leave this to the last minute. I hate doing it sooooooo much.
  • Other coding projects (inc something for Xmas) and a list of games to play as long as my arm. I blame LEGO City...

    Why not?
    Lego City.

    Now

    What are you working on right now?
    IAP on OUYA AquaVenture.
    How's that going?
    It's taken all day so far

    Next

    What's the plan for the month ahead?
  • XMas. Innit.
  • Thu, 28 Nov 2013, 00:16
    Dabz
    Sod all! \o/

    Dabz
    Thu, 28 Nov 2013, 02:41
    Jayenkai
    Woohoo!!!
    Thu, 28 Nov 2013, 07:00
    steve_ancell
    I think it's quite safe for me to say, I too have done absolutely bugger-all.
    Thu, 28 Nov 2013, 10:58
    shroom_monk
    University has been keeping me busy, but I've been poking away at a spaceship game on PMC that I've been fiddling with for a while now. It has physics and stuff!

    -=-=-
    A mushroom a day keeps the doctor away...

    Keep It Simple, Shroom!
    Fri, 29 Nov 2013, 08:40
    Afr0
    Been busy with exams and stuff, but interestingly, events unrolled at the university which turned me into a social cripple.
    Thus, I've had more time for programming when not reading for exams.
    Here's my update log:

    Nov 27, 2013

    Merge of GonzoNet into master.
    Mats Vederhus authored 2 days ago

    Finished integrating GonzoNet into LoginServer.
    Mats Vederhus authored 2 days ago

    Made CityServer use GonzoNet.
    125005f88d Browse code
    Mats Vederhus authored 2 days ago

    Nov 26, 2013

    Made LoginServer use GonzoNet. …
    Mats Vederhus authored 3 days ago

    Updated ThumbnailID for CityServer.
    Mats Vederhus authored 3 days ago

    Merged latest changes from main branch. …
    Mats Vederhus authored 3 days ago

    Updated LoginServer.
    Mats Vederhus authored 3 days ago

    Fixed decryption in GonzoNet …
    Mats Vederhus authored 3 days ago

    Squashed more encryption related bugs. …
    Mats Vederhus authored 3 days ago

    Nov 25, 2013

    Fixed another bug in the client. …
    Mats Vederhus authored 4 days ago

    Nov 23, 2013

    Squashed more bugs in GonzoNet …
    Mats Vederhus authored 6 days ago

    Nov 21, 2013

    Revert "Fixed a bug in ProcessedPacket" …
    Mats Vederhus authored 8 days ago

    Fixed a bug in ProcessedPacket …
    Mats Vederhus authored 8 days ago

    Fixed NetworkClient. …
    Mats Vederhus authored 8 days ago

    Fixed a check in ProcessedPacket …
    Mats Vederhus authored 8 days ago

    Added DiffieHellman to GonzoNet …
    Mats Vederhus authored 8 days ago

    Nov 20, 2013

    Fixed an issue in ProcessedPacket …
    Mats Vederhus authored 9 days ago

    Added encryption field to PacketHandler …
    Mats Vederhus authored 9 days ago

    Nov 17, 2013

    Made GonzoNet use ProcessedPacket …
    Mats Vederhus authored 12 days ago

    Started writing unit tests for GonzoNet …
    Mats Vederhus authored 12 days ago

    Nov 16, 2013

    Added logging to GonzoNet
    Mats Vederhus authored 13 days ago

    Nov 15, 2013

    Added decryption of packets.
    c33ae1e6e9 Browse code
    Mats Vederhus authored 14 days ago

    Added Listener and licenses.
    Mats Vederhus authored 14 days ago

    Added encryption and packethandlers to GonzoNet
    Mats Vederhus authored 14 days ago

    Nov 14, 2013

    Added CHARACTER_CREATE sender.
    Mats Vederhus authored 14 days ago

    Nov 11, 2013

    Added PacketHeaders enum.
    48d2d158c7 Browse code
    Mats Vederhus authored 18 days ago

    Initial commit of GonzoNet. …
    Mats Vederhus authored 18 days ago

    Nov 10, 2013

    Added functionality to all Exit buttons.
    Mats Vederhus authored 19 days ago

    Finished CreateASim functionality!
    Mats Vederhus authored 19 days ago

    Started adding Vitaboy rendering to CAS …
    Mats Vederhus authored 19 days ago

    Nov 09, 2013

    FINALLY BACK IN CAS …
    Mats Vederhus authored 20 days ago

    Nov 08, 2013

    Added loading of cities to client! …
    Mats Vederhus authored 21 days ago

    Nov 07, 2013

    Added a bunch of files to Mr. Shipper …
    Mats Vederhus authored 22 days ago

    Nov 05, 2013

    Made more network fixes. …
    Mats Vederhus authored 24 days ago

    Made various network fixes. …
    Mats Vederhus authored 24 days ago

    Nov 04, 2013

    Made ProcessedPacket throw errors. …
    Mats Vederhus authored 25 days ago

    -=-=-
    Afr0 Games

    Project Dollhouse on Github - Please fork!