-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|48|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




LostUser

Masking Anti Alias images

10th May 2009

Ok. I will keep this in mind.


LostUser

Masking Anti Alias images

10th May 2009

Unfortunately, I do not have B3D.
Yes, the whole anti-alias edges really does annoy me, although I understand that B2D was only ever really designed for those old school games where you did pixel sprites.
So what I've done so far is just basically go t*snip*


LostUser

Masking Anti Alias images

10th May 2009

I recently got some photoshop shapes, which I like and look great, however when I mask them and pull them into Blitz I find that the image doesn't mask very well -- because the maskimage doesn't seem to handle anti-alias very well, if at all.
I'm wonderin*snip*


LostUser

Old Basic Books from the late 70s/early 80s

8th May 2009

I might have to go back to that school to see if they still have it... though I doubt they would.
I do not think it was RM Basic, I do not recall what flavor of Basic it was.. all I remember was that it was Basic and was on the RM computers which seemed t*snip*


LostUser

QOTD : Blitzcoder Memories

7th May 2009

5 years? Wow, I'm still on Blitz Basic 2D -- I did buy BlitzMax, but I find it too hard to understand -- or maybe I'm just being lazy. Either way, I still like coding in Blitz Basic 2D and am thankful for this website.


LostUser

Old Basic Books from the late 70s/early 80s

7th May 2009

I remember when I used to go to High School in the UK I got introduced to RM Basic by a friend of mine, and we spent countless hours in the computer room building all sorts of whacky programs, including football simulators, a donkey kong clone (that was ne*snip*


LostUser

The Munchies

18th April 2009

I liked it! I don't know how you made it so that the graphics were embedded in the game, or where you got that mouse image from or the mouse click noise from, but I enjoyed the game nethertheless.


LostUser

Font and resolution issues

16th April 2009

Oh I see. That probably explains it. Okay. Thanks.


LostUser

Font and resolution issues

15th April 2009

I've done some tests. GB Boot doesn't work properly in various Bitmap font generators I've tried.
I'm abandoning GB Boot and will be using something uni 05_53 as this is much closer to my original.
Now the problem is the text and resolution scale issue.*snip*


LostUser

Font and resolution issues

15th April 2009

Just to clarify, "small fonts" does work, I'm wondering why it doesn't look the same as it does in Photoshop with the exact same size pixel?
Even if I reduce my desktop screen size to 800x600 it still doesn't look the same.
If I increase the size of smal*snip*


LostUser

Font and resolution issues

15th April 2009

I'm experiencing problems with 2 fonts,
1) "Small Fonts" (REF: SMALLE.FON, I don't recall where I got this) and
2) G.B.BOOT font as found at;
> (Linkage)
> Reference: "gbb__.ttf"
Problem 1: Small fonts looks awful in Blitz
----------
In my Photosh*snip*


LostUser

Display menu horizontally.

13th April 2009

Thats perfect! Thanks.


LostUser

Display menu horizontally.

13th April 2009

I want to display a menu in a "tabbulated" fashion horizontally across the screen.
I can display menu's in a vertical fashion:
ie:
[code]
for i=1 to 10
text 10, 10+(fontheight()*i), someMenu$(i)
next
[/code]
But I find it difficult to replicate *snip*


LostUser

Best place to hire pixel artists?

12th April 2009

Yes I am paying for it via Paypal. Sorry I should have mentioned that previousily,
Thanks for your help.


LostUser

Best place to hire pixel artists?

12th April 2009

I need to get a load of images and ideas I've collected over the past few weeks into the same, consistent theme for my game - but I don't know where the best place to go to hire pixel artists.
I require logos, converting images I've got into a consistent *snip*


LostUser

NES Name Entry Screen

12th April 2009

OK I will try this out.
What does IIRC mean?


LostUser

NES Name Entry Screen

9th April 2009

This NES character selection screen works really well! Thanks.
I'm wondering -- how do you prevent the hotpink cursor from selecting any blank spaces.
I have some code to capture if the name is blank, and present an error message.
I also trim the name *snip*


LostUser

Don of New York

7th April 2009

Here are some screenshots for my game, ''Don of New York'', it takes several ideas from the EA game ''The Godfather'' and the FaceBook game ''Crime Rings'' and adds a few of my own ideas.
Basically it is a text based management/str*snip*


LostUser

NES Name Entry Screen

7th April 2009

Thanks for the starting point, its better than what I have!
Thanks.


LostUser

NES Name Entry Screen

5th April 2009

Hi there.
Does anybody have a NES name entry screen code for Blitz?
I am writing a game in a NES theme, and I'm wanting to re-create a NES name entry screen, similar to what you'd see in Zelda.
I can recreate everything except the cursor moving around a*snip*


LostUser

GTA Chinatown wars font

28th March 2009

Okay thanks, I think I will stick with PF Ronda Seven as it works far better for me.


LostUser

GTA Chinatown wars font

27th March 2009

I've been playing GTA Chinatown and I'm wondering if anyone can identify the small font they use.
Here is a screenshot.
I'm after the font they use for the "assault rifle" part, as well as the bigger font they use.
(Image.jpg)


LostUser

Recreating SWOS cash display

22nd February 2009

No I'm not -- I just wanted to use the code for human readable cash display, and to save on space on the screen.
I can't work on my project at the moment as I'm trying to do a work related project first.
Thanks


LostUser

DRY (Don't repeat yourself)

19th February 2009

Oh okay. I understand. I was interested in frameworking and wasn't sure if it could handle it.
Thanks again.


LostUser

DRY (Don't repeat yourself)

19th February 2009

I'm finding time and time again, especially with types I'm constantly having to recode whole elements, and I'm wondering is it possible to do a DRY with Blitz?
For example, I'm finding I have to code functions for every type to handle:
* getters, setters*snip*

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