-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|50|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




LostUser

Does blitz basic 2d work with Mac OSX?

15th February 2009

Oh Okay. In that case, I'll just stick to XP, or upgrade to Vista when I get a chance.


LostUser

Does blitz basic 2d work with Mac OSX?

15th February 2009

I'm thinking of ditching Windows XP (my machine keeps crashing, and has been for 2 years -- its a graphics card issue I think) and am thinking of going to OSX, but does Blitz Basic 2D work on OSX?
I've got Ubuntu on a partition, and I've tried it with the*snip*


LostUser

Weighted wages depending on rating

4th February 2009

I did a rounding up thing.
ie:
1. generate the wage
2. if its not a MOD of 10 then keep adding 1 until it is.
3. if > max then wage = max (which is a mod of 10 anyway).
I'll probably do as you state to make it a bit better.
Thanks to all for their he*snip*


LostUser

Weighted wages depending on rating

3rd February 2009

That's much better!
Now all I have to do is make sure its a round number (ie: is divisible by 5, 10, 25 or something like that) so that it is more visual appealing.
So instead of 6993 it's just 6990. I should be able to do this (I hope!)
Many thanks!


LostUser

Weighted wages depending on rating

2nd February 2009

I tried this, but it gives me a really big number for all my tests and the number is always the same for every "hood".
ie;
[code]
Gavin wages: 9.970031e+007 rating: 0
Jesus wages: 9.970031e+007 rating: 10
James wages: 9.970031e+007 rating: 20
John wa*snip*


LostUser

Recreating SWOS cash display

2nd February 2009

That's brilliant!
Thanks a lot!


LostUser

Weighted wages depending on rating

2nd February 2009

Hi there.
In the following code, a player can hire "Hoods", each of them have a 0/100 rating system.
What I'm after is a weighted rating system, so that the closer to 100 the rating is, the higher the salary is.
My system is a quick fix, however I get a*snip*


LostUser

Recreating SWOS cash display

2nd February 2009

I'm sure there's loads of people on here who used to play Sensible World of Soccer on the Amiga.
There is one thing on that game that I've been trying to recreate for literally years, but I am still no closer to figuring out how they did it.
For example,*snip*


LostUser

Scarface DOS

31st January 2009

No longer in production. Sorry.


LostUser

Wraptext with Text shadow effect

30th January 2009

I'll try it! Thanks
I tried it, it returns a weird number right at the front of the text, also the text has no shadow (I tried it on a red background and I should see a black shadow).
WrapText also seems to take presendence over the text shadow effect.


LostUser

Wraptext with Text shadow effect

30th January 2009

Hi there
I haven't been here in ages. Anyway, here's my problem.
I want to combine my Text Shadow effect with my Wraptext function so that I can have stylized text effects wrapped inside a rectangle or "speech bubble" box.
Here is the code for the text *snip*


LostUser

Automatically handle menu clicks without a select

3rd November 2008

[quote]
Sprite Candy is a library for blitz basic. It is da bomb! I love it!
[/quote]
Oh! Is it a standalone package?
Also, if its for BB2D, why are there 3D GUI programs too?
I'm going to contact the developer of SpriteCandy as I have too many que*snip*


LostUser

Automatically handle menu clicks without a select

31st October 2008

I'm going down using the lbl$ route for the moment, but the whole "func" attribute does interest me.
I've programmed a solution which should work for this one game.
[code]
; Menu Objects Framework
; @updated: Fri_31_Oct_2008
;-------------------------*snip*


LostUser

Automatically handle menu clicks without a select

31st October 2008

I've been doing quite a bit of coding in the game, and every time I come to a problem I always try to think of a framework way out of it.
Up to now I've coded a framework for images, fonts, and I code one the other day to handle basic menu objects, so I a*snip*


LostUser

Automatically handle menu clicks without a select

30th October 2008

Oh I see. Sorry.


LostUser

Automatically handle menu clicks without a select

30th October 2008

[quote]
writing a generic way of doing this (which you'll probably never reuse anyway).
[/quote]
The generic way of doing it would be used pretty much all the way through the game, and handle all/any rectangle menu objects.
CM94 = Championship Manager *snip*


LostUser

Automatically handle menu clicks without a select

30th October 2008

In my current game I'm taking several ideas for the GUI from Championship Manager '94 and using rectangle push buttons to display menus on a screen.
ie;
(Image.jpg)
However when it actually parsing the click I have to do a big "SELECT CASE" command. *snip*


LostUser

How to make paragraphs in the "Your Blog" feature?

29th October 2008

Yes. I was having problems with the preview function which wasn't formatting paragraphs properly.
Anyway, I hope it gets resolved.


LostUser

Not in production

28th October 2008

Development Blog


LostUser

How to make paragraphs in the "Your Blog" feature?

28th October 2008

How do you make paragraphs or line breaks in the "Your Blog" feature.
I tried the backslash n, <br> [br] [p], but none of these work.
I've looked in the BBCode help but there is nothing there on making paragraphs or line breaks.
I'm wanting to document *snip*


LostUser

Golf Swing-o-Meter

26th October 2008

The reason why I'm after a swing-o-meter is because I'm trying to make a text based simulation version of Scarface: The World is Yours for the PS2.
In that game the swing-o-meter is used to calculate the deal you are making; whether it be "fast talking wi*snip*


LostUser

Palettes and Bitmap Fonts

26th October 2008

Thanks for the code, I've looked at it; and whilst I'd love to go back to Bitmap Fonts - I don't think I will be. Mainly because of all the headaches I was encountering.
Secondly Jay offered an easy fix solution, just include the fonts; which I thought y*snip*


LostUser

Palettes and Bitmap Fonts

26th October 2008

I never knew you could do that! (Slaps head)
I always assumed that Blitz would look in the windows System fonts folder and that if you even dare tried to use an alternate folder Blitz would start crapping out!
I'm going to try it now (and remove the font*snip*


LostUser

Golf Swing-o-Meter

26th October 2008

That'll do! Thanks Jay.
What do the red line and green line mean?


LostUser

Golf Swing-o-Meter

26th October 2008

Can anyone point me to some examples of where a Golf styled swing-o-meter is used Blitz Basic?
I know there is Blitz Golf, but I'm wondering if there is a more basic version hanging around somewhere.
A progress bar golf swing-o-meter is fine too.

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