-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|117|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Mog

Aw, geeze, Flamewar...

6th July 2010

[quote]I demand a third option.[/quote]
I second the demand for a third option!


Mog

Aw, geeze, Flamewar...

6th July 2010

Personally, If he had used the braces format from the first block, in the second one, i'd be all for it. But each one has it's flaws.
First one is too smashed together.
Second one is too spread out.
I don't do the whole 'lets space our variables waaay o*snip*


Mog

Gimme da Desktop

2nd July 2010

(Image.jpg)
It's nothing Special.


Mog

Level storage?

1st July 2010

@Andy_A: I've ran into a project that used a similar approach ("Nybbles") and it worked fairly well to be honest. only issue is the limited amount of information you can portray, but if it's just a simple game that keeps under 15 tiles, then that approach *snip*


Mog

E32010!

19th June 2010

[quote] Has there even been a midi-guitar before?!!? [/quote]
If you're talking about production, yes, actually - look up Hexaphonic pickups. Also:
(Image.jpg)
(Image.jpg)
But both things are fuck-all expensive!


Mog

HTA code going crazy?

18th June 2010

This will probably incur the wrath of Jay, so J, feel free to smack me for this, but..
[quote]or how bout i take it to another forum?
because u dont seem to be good enough to handle hta.
so there.[/quote]
Seriously, you're the biggest, most stubborn ne*snip*


Mog

html exe compiler

16th June 2010

I write bad haikus
When i need help from coders
I ignore erebel.
I'm confused here - Are you using HTML as sort of a skin / container for an object that can play music? Because HTML itself isn't really a language - it's more of a formatting structure. A*snip*


Mog

WW:16th June 2010

16th June 2010

Ups
What did you get done this week.
[*]Completed animatronics prototype.
[*]Screwed up my sleep schedule again!
[*]Preparing for holiday
Did everything turn out as planned?
On animatronics, Yes, except for the switches to control the behavior states*snip*


Mog

Anyone started iphone game development?

15th June 2010

Hopefully with that stuff Sibly was spouting off about Blitzmax, iPhone dev will be easier soon. Here's to hoping!


Mog

Wave's tutorial questions

11th June 2010

Yes, pretty much. Imagine a variable as a sheet of paper, while a type would be something of a book that you can create and delete on a whim.


Mog

Wave's tutorial questions

11th June 2010

Link to said tutorials?
As for EachIn / Types, it's a little tricky. Imagine a type as a collection of variables that go into a list (Linked List) that can be iterated through for whatever means. Say you have an enemy. Usually Enemies comprise of multiple*snip*


Mog

WW:9th June 2010

9th June 2010

Ups
What did you get done this week.
[*]Worked more on animatronics project
[*]Modelling terrain
[*]More electronics (Building a E-Bow for roommate)
Did everything turn out as planned?
1 and 2, yes! turned out quite nice. I finally stopped being lazy*snip*


Mog

text smudging across screen?

5th June 2010

And that's the end goal, but it's one thing to get something to work, and another to understand why it works. You should study these concepts deeply, since they're the bread and butter of your games operation.


Mog

text smudging across screen?

5th June 2010

....If you're calling TEXT within a loop, You're redrawing it. It's not a 'physical object' like a 3D model (which are still just shapes and lines drawn on this same buffer! they, too, can smudge), just a splotch on the imaginary painting canvas that you m*snip*


Mog

text smudging across screen?

4th June 2010

Without using CLS, the buffers contents remain- ergo, anything previously left drawn remains on screen and will appear as through you smudged it. Why are you avoiding calling CLS, exactly?


Mog

SuperTurtle as a community project

4th June 2010

In gamescript, with Global- Say you have script 1 and script 2, and in script 1 you define 'foo' as global -- from my prodding, script 2 was unable to access or even acknowledge that 'foo' even existed in script 1. Now, take that into main program runtime-*snip*


Mog

SuperTurtle as a community project

3rd June 2010

I have a license for BriskVM, which does scripting for Blitzmax / B3D as well as interfacing. It's a bit wonky but it's useful once you look past it's strange behavior. Check it out at koriolis-fx.com
@Bram, Mostly... Thanks for sharing GameScript, it se*snip*


Mog

WW:2nd June 2010

2nd June 2010

Ups
What did you get done this week.
[*]More Electronics Stuff!
[*]Playing around with TimelineFX in Blitzmax
[*]Modeling a few things for Paranox using Wings3D
Did everything turn out as planned?
In the electronics project, Kinda. I got my new multi*snip*


Mog

VivaCart – free spam

27th May 2010

those VivaCarts look really fast. Thank you for informing us to your wares, twat! Much thanks!


Mog

Character Select

26th May 2010

ShadowIce, these aren't mind games- it's very valid advice. I don't want to come across as a dick or anything, but we're not going to hold your hand through all of this. As bram pointed out, there are a lot of inherant problems with your code that makes it*snip*


Mog

WW:26th May 2010

26th May 2010

Ups
What did you get done this week.
[*]Ripped apart a bunch of electronics for parts!
[*]Played with Bram32's awesome app HaXic
[*]Revived my dead phone
[*]Installed Django for Captain Crunch, the old phone phreaker guy.
Did everything turn out as p*snip*


Mog

Anime Picks

24th May 2010

Here's my pick:
Ghost in the shell
Lupin III
Battle Angel Alita
Fist of the north star
Detroit Metal City
YuYu Hakusho
Escaflowne
I'm on the fence about Cowboy Bebop. I loved it on up until the end- then i was left with a bitter taste in my mouth.*snip*


Mog

Character Select

22nd May 2010

There is such a feature as the EDIT button, also your code is missing the media so it makes it hard to test it.
The problem is, you're setting your colors to white when SelectedArray is 5(?). You need to switch the colors every time you hit a key, or just*snip*


Mog

Woah, Blitz?!

14th May 2010

This says on the tin that the guy used Blitz3D to make this. If so, then wow- I'm pretty impressed.


Mog

WW:May 5th 2010

5th May 2010

Success
What did you get done this week.
[*]Got my game updater working! woo
[*]Started working on some networking, and smoothing out performance in my game
[*]Begun reviving my GUI project for game.
[*]A small hardware side project involving an ardui*snip*

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