-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|640|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




f4ktor

NetF4ktor network library

1st July 2007

For Cobra and maybe other languages


f4ktor

About GameDeveloping - No.2

21st June 2007

Ok, part 2 covers what I promised a few weeks ago:
A list of useful software for you guys.
Game Engines & Game Programming Languages (3D DX9 or OpenGL rendering and audio at least)
- (Linkage) : $0
- (Linkage) : $0(Freeware Open Source) or $100(Comme*snip*


f4ktor

About GameDeveloping - No.1

21st June 2007

Ok guys,
a few weeks ago I promised that I would post a small list of useful software for the indie dev crowd.
I now decided to do a little bit more so here is the first part of my ''guide''.
Let's start with the 3 most important rules of indie *snip*


f4ktor

XNA - so what?

15th May 2007

I have been following the recent hype about the new XNA API from Microsoft and I really wonder what it is all about? Because basically it's just a higher-level managed DirectX with a better content pipeline. But nevertheless it's still not more than a API!*snip*


f4ktor

So what am I doing here?

6th May 2007

Communication is everything.
Not just when you're working in a team but also if you're the lone warrior that doesn't want to have much to do with other people (i.e. if you're John Carmack-like ^^).
That's why communities like socoder exist. It's all abou*snip*

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