-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|37|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




mindstorm8191

always a lack of artwork

1st April 2011

I have been working on Vesuvius now for like 2 years or so. Its been a lot of work, and there's always more I can be working on.
One of the advantages to doing Vesuvius has been the limited need for artwork. I'm always struggling to create decent art fo*snip*


mindstorm8191

Garbage Invader parts

30th October 2008

I have recently come to realize just how much work is involved in creating new part types for Garbage Invaders. I started writing a list of all the things I would have to do to include a new part in the game, and the list got to be really long. Here's wh*snip*

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