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Jayenkai
Created : 13 December 2006
 

Platdude.. something something..

Untitled Platdude Game

My main aim in Platdude games has always been the following.
Create a fun puzzle based game, which can be added on with hundreds and thousands of user generated levels.

Recently I created a JNKPlat game on the DS. Due to my lack of File System knowledge, I couldn't allow for user levels. Instead I headed in a new direction, trying to make a great big game, with as many scripted events as possible.

It kinda worked, but it all became rather samey, rather too quickly.

So I thought about it for a while, and came up with a new idea.

Bigger, Scrolly, new Platdude, but with all the nice scripted events that existed in JNKPlatDS.

That is, a "Platdude" game, with nice backgrounds, all scrolling, all animated and nice and pretty, like Platdude Blitz, but with actual finished off levels!

I've started work, as always, redrawing Platdude from scratch. Let's face it, it's not hard!

I'm currently trying to come up with the best control scheme, with a proper jump button instead of the two way jump, since he'll be able to turn about on the spot! I'm thinking A = Jump, B = Run when Tapped, or "Hold" when Held.
Not sure if that'll work or not.

In the meantime, I'll start coding. I'll create 2 versions. One in Blitz, one in C++ for DS. If I can do it right, I can create levels in Blitz, test them in Blitz, and then shove them into the DS Source Code and recompile the game with new levels.
I think!

It's worth a try, anyway.

If anyone has any suggestions, feel free to make them here.

 

Comments


Wednesday, 13 December 2006, 13:19
magicman
sounds gooooooood! say about the C++ thing, did you know any of it before you started doing the whole DS thing or did you just learn i from scratch? becasue if so you seem to have picked it up in a hurry.and if that is the case, are you using somthing special or just you and a complier?
Wednesday, 13 December 2006, 14:50
Jayenkai
I've previously done a JNKPlat and Stringy Things for MS Smartphone in C++, but I pretty much relearned what I needed to this time around, rather than assuming certain things.
Like on an MS Smartphone, you have MS's String functions you can use, and Unicode, and things like that.. On the DS, you have Base C++ and some Sprite Functions!

To be honest, it's not hard. It's quite a lot like PHP in many respects, but you can easily make the jump from Blitz to C++. The hardest thing is the "Starting your Project" part, and in all honesty it's so much easier to just grab a ready made template and start from there... That's what I did. That was plenty.
Wednesday, 13 December 2006, 14:55
Agent
I'm not sure if anything will come of it, but BRL are considering doing a BlitzMax ARM cross-compiler for GBA/DS/GP2X developers
Wednesday, 13 December 2006, 19:23
Yayyak
Which should be available next decade.

By that time, it'll be obsolete.