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Jayenkai
Created : 04 July 2007
 

Month Project : July 2007

Oh god, not more words!

May, I finished off Hero. I enjoyed finishing off a project, and was happy at the result.
June, I did JNKPlat 07. And started to realise that I'm enjoying nice long Month-long projects.

The other day I noticed that they'd remade Super Stardust on the PS3, and noted that it's finally a reason to buy one.. But not a £450 reason. I figured it'd be a nice game to remake, and decided to make that my July project.

July 3rd, Chishm gets DLDI working on a G'n'M cart. That probably means nothing to you, but to me it means I can finally load and save files on my DS's homebrew cartridge.
HURRRAY!!!!

So, instead of the Super Stardust, I'll be doing some DS coding. And, what better way to make use of the new save-ability than to restart Stringy Things from scratch!
Yep, sounds like a dumb idea, but Mum really wants to save her hiscores, and it's about time I fixed that stupid 'The A's look like the R's' issue.
So I set off created a whole new graphics set for the tiles.
I've done Square Tiles, Circle Tiles, Circle Bubbles, and now it's time for some nice Circular Spheres.
I've yet to decide whether I should make it a black or white background in the game. Either would work, but it'd need a new set of rendered, aliased tiles. Which isn't too hard, since I made a nice BB file to render them for me

With my tiles complete, and my color undecided, I'm currently waiting for the whole DevKit + PALib thing to install.

And once that's done, there'll be no stopping me! Until the end of the month.. Or when I decide I'm sick of word games...!

 

Comments


Friday, 06 July 2007, 05:15
Jayenkai
So far, so... dodgy!

Last night I added in the timer. The DevKit timer's broken!
This means you can no longer find out the time that the DS is holding, nor can you tick away the seconds with ease.
Instead, I'll be timing the game using Variable Blanks.
It's not perfect, but it does mean that when the Word Checker checks through the complete 184,000 word list, it'll actually stop the timer from ticking, meaning the player won't be losing precious 1/8ths of a second waiting for that.
Kindof a cheat, but it works ok.

This morning I played about with the background effect a little. It's not much, just a grid of 8x8 pixel blocks which gradually change color and randomly get plotted about the screen.
I added it last night, and it worked ok, but was a little too rapid, so this morning I added a small randomize into the fading loop, to get it to change every 8th color.
Basically...
for (n=0;n<10;n++) {
if (rand(1,8)==1) { changepalettecolor(n); }
}

...
The sound messed up!

Seems that if you stick too many rand's into a frame, it starts to ignore sound commands! Not really sure WHY it does that, but it took me a good 20 minutes or so before I realised why the sound had gone potty!

Oh well, not to worry.

Work is progressing at a decent enough pace, and I got a good enough menu system working, too. So, it's all go!