-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|373|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Blogs Home -> Blogs


 
Jayenkai
Created : 16 July 2007
Edited : 16 July 2007

Ngh... Never mind then..

The things I do for fun!

Horizontal Shooter's a nice game, but it could be better.
Ways to make it better.

1) Use a better graphical engine to make all sorts of fancy stuff happen.
2) Add more gameplay!

10pm
Hey, I know, I'll try it in BlitzMax! I installed the demo a couple of weeks ago, I'm sure it's still runnable.
Oh.. It isn't.
Hmm..
Hey, I know, I'll reinstall Basic4GL. Sure it gives away your source code, but it's nice and quick, and can handle a bunch of lines.

Midnight
*Gets ship flying around onscreen in OpenGL*
Alright!

2am
*Attempts to get the whole "Tail-Trail" thing to work.*
OMG, That's a whole lot of lines! Can it handle it?
Hmm..
Nope.
Can I save the imagebuffer and copy it back over and over..?

5am
*Pulls hair out trying to copy the imagebuffer*
Forget it..

I'll leave it a few days to recover, then go back to trying Method 2 inside Blitz, even if it does end up looking the same!

Additional - Basic4GL
Having said that, I'm once again considering doing a sequel to Invisible Munky, using this lovely little OpenGL based engine. In fact, it's not really that bad, to be honest...
Just.. It tends to give away your source code!

 

Comments