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Socoder -> On Topic -> Hmm.. What to tackle next?

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Tue, 19 Mar 2013, 05:38
Jayenkai
Parts of the Big List
  • Some sort of Manic Miner retro platformer thing.
  • All New Stringy Things (since I got the WordList working)
  • Pladude's iCade Collection
  • Key Bo & Ard Makes Three
  • Munky's Blocks

    Instead of coding, I'm finding myself just sort of sitting here, considering which project can be done the quickest, and not actually doing anything at all.
    hmm.. that's not good.

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  • Tue, 19 Mar 2013, 10:34
    spinal
    I'd put thos in the following order on your doto list.

    1. Manic PlatDude!!!!!!!!!!!!!!!11111111111
    2. Key Bo Ard
    3. Munky's Blocks
    4. Platdude's iCade Collection
    5. Stringy Things

    but only cos manic platdude is such a good idea and I dont like word games much.

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    Tue, 19 Mar 2013, 11:13
    Jayenkai
    I spent about an hour writing a script to nicely recolour all those greyscale sprites that I drew the other day.
    I now have 24 spritesheets.. Hmm...

    Oh well, carry on!!

    I think I'm tackling the new retro collection, but still aren't sure.

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    Tue, 19 Mar 2013, 12:03
    steve_ancell
    Jayenkai Some sort of Manic Miner retro platformer thing.

    Music to my ears!.
    Tue, 19 Mar 2013, 17:11
    Jayenkai
    Still haven't decided on which project to tackle, but spent a good few hours doodling some multipurpose floor tiles that may or may not come in handy if I decide to make some sort of game that requires floor tiles..



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    Tue, 19 Mar 2013, 17:23
    steve_ancell
    That's just made me feel all retro inside. *Goes back to working on Mutant Monty CPC port.*
    Wed, 20 Mar 2013, 02:04
    Afr0
    Don't go ahead with a project just cos it's quick to finish!
    Do it cos it's a project you want to do! Same with graphics - don't make them blocky cos it takes less time!
    Don't avoid network code because it's "difficult"! If you can get a wordlist working, you can support loadbalancing and thousands of players.
    Maybe you should go see a shrink, to change your perspective on things??

    -=-=-
    Afr0 Games

    Project Dollhouse on Github - Please fork!
    Wed, 20 Mar 2013, 02:17
    Jayenkai
    Hello, my name's Jayenkai.
    I am the creator of AGameAWeek, and every week I release a brand new game!
    Last year I had a brain tumour, and spent most of the year thinking instead of coding.
    I expected most of those ideas would result in huge epic mega oversized super-projects.

    I've done them all.

    It took me 7 weeks.

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    Wed, 20 Mar 2013, 03:50
    Jayenkai


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    Wed, 20 Mar 2013, 03:59
    rockford
    It looks like you've decided. Good choice
    Wed, 20 Mar 2013, 04:05
    spinal
    Pester power ftw!!!!
    Wed, 20 Mar 2013, 07:32
    Jayenkai


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    Wed, 20 Mar 2013, 07:44
    spinal
    looking good are the walls/floors going to be colorized at all?

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    Wed, 20 Mar 2013, 07:50
    Jayenkai
    Yeah, just not in HTML5, although I might add a separate pre-coloured tilesheet for that.
    VineClip!



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    Thu, 21 Mar 2013, 11:23
    Jayenkai


    Amazing the number of things in just that first level!

    Still need to add..
    1) "Death from Above" (not all spikes are the same!!)
    2) Travelator
    then I think the engine is at least complete enough to play "Central Cavern"

    .. not bad, though, for a couple of day's work, and nice and playable, too!

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    Thu, 21 Mar 2013, 14:57
    Jayenkai

    View on YouTube

    Haven't added in a travelator, yet, and he jumps a teensy bit too high, but otherwise it's a luvly engine!

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    Thu, 21 Mar 2013, 17:46
    steve_ancell
    *Picks up jaw from floor*

    I noticed the player can drop from a huge height without dieing, not being able to drop too far adds challenge to the game, *suggests that as a "Hard/Medium/Easy" setting feature" *
    Fri, 22 Mar 2013, 02:38
    Afr0
    I am the creator of AGameAWeek, and every week I release a brand new game!


    I think this is part of the problem, rather than the solution.


    Last year I had a brain tumour, and spent most of the year thinking instead of coding.


    Noone was expecting you to code!


    I expected most of those ideas would result in huge epic mega oversized super-projects.

    I've done them all.

    It took me 7 weeks.


    Good, good. So why'd you return to being, admittedly, lazy?

    -=-=-
    Afr0 Games

    Project Dollhouse on Github - Please fork!
    Fri, 22 Mar 2013, 03:33
    Jayenkai
    Death falling.. Fucknuts, I'd actually forgotten about that!! Yikes!!
    Al these years of having Platdude not do that has made me forget about such a classic mechanic!
    Well spotted.

    As for your comments, Afr0, if you think this is being lazy, then I offer you the following challenge.
    You have until April 30th to create, from scratch, a complete platform game.
    All art, all levels, all sound, all music, everything.
    100% the complete thing.
    And I've given you over a month, not just a week.
    If you think the amount of work I've achieved in the space of just a few days is lazy, then, quite frankly, you can kiss my fucking arse!!

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    Fri, 22 Mar 2013, 04:36
    spinal
    Touche!

    Helen's looking forward to this game Jay. You have a couple of willing beta testers here! No doubt everyone on the site will also volunteer!

    By all means, give yourself longer than 7 days for this one!

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    Fri, 22 Mar 2013, 06:09
    steve_ancell
    Jayenkai If you think the amount of work I've achieved in the space of just a few days is lazy, then, quite frankly, you can kiss my fucking arse!!

    I just nearly choked on my drink, that was a witty bit of dry-sarcasm there. LOL
    Fri, 22 Mar 2013, 06:12
    steve_ancell
    spinal You have a couple of willing beta testers here! No doubt everyone on the site will also volunteer!

    Me! Me! Me!
    Fri, 22 Mar 2013, 07:08
    Jayenkai
    OK, time to start making some proper levels.
    For those playing along, here's how it looks so far!


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    Fri, 22 Mar 2013, 09:12
    Afr0
    Jayenkai Being lazy kicks ass!!


    Jayenkai Yeah, that's pure laziness on my part
    Part of the issue is that you need to edit a completely different file to change the titlebar, now. It's no longer a quick "AppTitle = " command.

    .. too lazy to edit the other file!


    Jayenkai Google is a lazy coder's best friend! If I didn't have that, I might actually have to RTFM for a change.




    -=-=-
    Afr0 Games

    Project Dollhouse on Github - Please fork!
    Fri, 22 Mar 2013, 09:18
    Jayenkai
    I'm allowed to sarcastically call myself lazy, knowing full well the sheer volume of work it takes to keep AGameAWeek going!

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    Fri, 22 Mar 2013, 09:32
    Afr0
    If AGameAWeek is as labour intensive as you claim, then I'm just having a hard time understanding your priorities.
    Though ironically I suppose we're in the same business, seeing as I'm also remaking a game from my "youth".
    With slight modifications, obviously, I really doubt it'll end up being exactly like the original!

    -=-=-
    Afr0 Games

    Project Dollhouse on Github - Please fork!
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