-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|571|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Link Home -> Help/Tutorials


 
Afr0
Created : 30 November 2012
Edited : 30 November 2012

EASTL

Because the C++ STL isn't suited for game development.

https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html#game_software_issues
Paul Pedriana has described the EASTL, and why it is better suited for game development than the standard C++ STL.
The EASTL can be downloaded here.

 

Comments