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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|566|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> C/C++/C#/Other -> TileEngine problems

Wed, 05 Mar 2008, 11:32
Afr0
Right, I'm writing my own tile-engine. Or trying to...
Can someone gimme a hand? Phoenix? Jay?

This is my tileset:



This is my code:



This is my tilemap:



This is how the map looks like when it's rendered:



Thanks!

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Afr0 Games

Project Dollhouse on Github - Please fork!