123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|407|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Off Topic -> iJNKPlat thoughts...

Mon, 25 Apr 2011, 19:14
CodersRule
I’d pay a good $5.99+ for iJNKPlat. Would be awesome.
Mon, 25 Apr 2011, 19:14
Jayenkai
hmmm...

I HATE onscreen buttons.
If I can avoid them, I will.

But JNKPlat needs buttons.

I've REALLY been struggling with that for SUCH a long time, that it's getting quite annoying.
Keep planning!

Meanwhile, I'm currently working on NinjaDuck, which doesn't need as many controls, so I'm kinda getting away with it!

View on YouTube


-=-=-
''Load, Next List!''
Mon, 25 Apr 2011, 20:05
CodersRule
Yeah, your main problem is buttons. I figure you can come up with something if it will reel in cash.

And I saw NinjaDuck. I am subscribed. XD
Tue, 26 Apr 2011, 15:02
spinal
Do it the way that 'shift' does it. left of screen = move left, right of screen = move right. Hold left + tap right = jump left, hold right + tap left = jump right. tap both = jump straight up.

-=-=-
Check out my excellent homepage!
Tue, 26 Apr 2011, 15:20
Jayenkai
Shift's mechanism assumes there's momentum. JNKPlat never assumes momentum!
It might look 2% more hi-tech than it used to, but behind the scenes it's still Block-At-A-Time.
The way the puzzles are made, it doesn't really work properly if it isn't. It's like trying to play Sensitive with a full motion ball. You need to rewrite the rules to be "time" based, instead of "move" based.

If I did a "Platdude" that could work.. control attempts will begin when I'm ready to try 'em out.

-=-=-
''Load, Next List!''