123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|556|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Retro Coding -> Codeable Atari2600

Mon, 09 Jan 2017, 22:21
Jayenkai
Code Atari2600 games, in machine code, in your browser! Linkage

-=-=-
''Load, Next List!''
Mon, 09 Jan 2017, 22:21
Pakz
Bookmarked! NIce to see things like this..
Tue, 10 Jan 2017, 02:56
cyangames
Lovely stuff! I had a brief attempt with thew Atart around this time last year. It's fairly harsh machine code just to get something on the screen!

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Tue, 10 Jan 2017, 03:18
spinal
It always looked far too tough to me. From what I have read in the past, you basically have to program the TV directly, no frame buffer or anything, using a machine that was only ever intended to play pong.

-=-=-
Check out my excellent homepage!
Tue, 10 Jan 2017, 03:37
Jayenkai
But that's half the fun, surely
Tue, 10 Jan 2017, 04:07
cyangames
Yeah. The TIA system is direct to scanline. So your kernel for it can be "great fun" when you're cycle counting to get horizontal positioning a-okay.

Although, thankfully, it does have Collision detection built-in! So no rect-rect code required. Bloody good thing that considering the systems specs.

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Tue, 10 Jan 2017, 04:11
cyangames
Ohh that is soo, soo good! So much code commented there, that's great! Maybe I shall get something on the system!

-=-=-
Web / Game Dev, occasionally finishes off coding games also!