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Socoder -> Question of the Day -> QOTD - January 2025

Wed, 01 Jan 2025, 00:08
Socoder

Question of the Day : January 1st

How do you deal with conflicting opinions on a project?
Wed, 01 Jan 2025, 12:22
cyangames
Argue with myself a lot
Thu, 02 Jan 2025, 01:59
Socoder

Question of the Day : January 2nd

What's an important lesson you've learned the hard way?
Thu, 02 Jan 2025, 02:22
Jayenkai
[you]
Thu, 02 Jan 2025, 05:29
cyangames
Gosh, there's a tough 'un.

I guess to not give up on myself.

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Web / Game Dev, occasionally finishes off coding games also!
Fri, 03 Jan 2025, 02:26
Socoder

Question of the Day : January 3rd

What platforms do you use to share your work?
Fri, 03 Jan 2025, 02:47
cyangames
Socoder, Twitter, Farcebook, Instagram, Youtube, Bitchute....Some other less spoken about places

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Web / Game Dev, occasionally finishes off coding games also!
Sat, 04 Jan 2025, 02:53
Socoder

Question of the Day : January 4th

How do you track and manage issues in a project?
Sat, 04 Jan 2025, 03:09
Jayenkai
If I find anything, I tend to fix it ASAP, because I tend not to jot things down, and I'll forget if given more than about 3 minutes!

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''Load, Next List!''
Sat, 04 Jan 2025, 07:20
spinal
Spend 3 days not managing to add 3 numbers together properly and wonder how 'good' coders do this for a living.

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Check out my excellent homepage!
Sat, 04 Jan 2025, 16:03
cyangames
I normally hear "feature requests" then act upon it

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Web / Game Dev, occasionally finishes off coding games also!
Sun, 05 Jan 2025, 01:52
Socoder

Question of the Day : January 5th

What's the best way to come up with new ideas under a tight deadline?
Mon, 06 Jan 2025, 03:06
Socoder

Question of the Day : January 6th

Are there any other creative fields you'd like to explore?
Mon, 06 Jan 2025, 03:26
Jayenkai
Electronics, 3D gaming, Online gaming.
Same list as always!

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''Load, Next List!''
Tue, 07 Jan 2025, 02:01
Socoder

Question of the Day : January 7th

How do you ensure code is optimized for performance?
Tue, 07 Jan 2025, 02:03
Jayenkai
Optimisationalism!!!

Test that things actually DO work fast. Plenty of people will happily tell you the "best" way to code something, but modern coders haven't had to do what we all did back in the day, and they couldn't code a streamlined bit of code if they tried.

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''Load, Next List!''
Tue, 07 Jan 2025, 02:35
cyangames
Test it, I do tend to optimize for speed.

Functional code over classes for less memory usage.
On the web, in-line as much as possible so there's less of a buffer between calling the server repeatedly, which is still faster than using separate calls despite web technologies evoloving.
Run speed tests, regularly.

I think it became a lot more of a need of mine when I began developing for Gameboy and NES

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Web / Game Dev, occasionally finishes off coding games also!