-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|520|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




mike_g

Raycaster

12th August 2007

Heres a raycaster I'm working on. It has some clipping problems at the moment, and could be made faster, which are things I'm working on.
[code]Const GRAPHICS_W=640
Const GRAPHICS_H=480
Const DRAW_FROM=20
Const MAP_W=30
Const MAP_H=30
Const TEX_W=64*snip*


Teasy

Protected sample player library

10th August 2007

Features customizable sound overlap prevention.


Teasy

Time System

10th August 2007

Advanced MilliSecs() replacement especially for individual/relative time tracking, shifting and suspension.


Teasy

Timer System 4b

10th August 2007

Enhanced MilliSecs() wrapper especially for tracking and pausing time easily.


Teasy

Mask Fade System

10th August 2007

Overlay (parts of) images/screens with a dithered mask (pixelated filter) for a retro fade effect.


Teasy

Generic File Functions

10th August 2007

Collection of miscellaneous file handling functions.


Teasy

String Library

10th August 2007

General purpose text handling and manipulation routines. Version 2011-07-18.


Teasy

Print, Write, Locate + Input replacement

10th August 2007

Intended for BlitzPlus, but can be used in Blitz2D and Blitz3D too.


Jayenkai

Bezier Curves

10th August 2007

Useful for making lines!


mike_g

Fire

9th August 2007

Heres a fire effect I converted from C. I did a whole load of tweaking to get the frame rate up, but it runs at quite a good speed now.
[code]Const GRAPHICS_WIDTH = 640
Const GRAPHICS_HEIGHT = 480
Const DRAW_FROM = 300 ;set to a point where fire is not*snip*


mike_g

A-Star Pathfinding

6th August 2007

Heres some AI code for pathfinding. If you want to know a bit more about it, heres the tutorial i worked off to create this. Its a pretty good explanation.
[code]Graphics 640, 480, 32, 2
Global font = LoadFont(arial, 10)
SetFont font
;------------Glo*snip*


Paul

Red Cyan 3d

11th July 2007

copy this to your blitz3d editor and have a go, no extra files required
[code]
Graphics3D 1024,768
SetBuffer BackBuffer()
Global camera2d=CreateCamera();camera For bouth sprites And 3d
CameraRange(camera2d,0.149,1000);set the range so it works with th*snip*


Jayenkai

Cheap lighting effect

18th June 2007

But probably slow!


Hotshot

HELLFIRE (Game)

13th June 2007

It is shoot em up


Hotshot

Cool effect

13th June 2007

[code]
; Credit by Phoenix
SetBuffer BackBuffer()
While Not KeyHit(1)
angle = angle + 1
Color 50*Sin(angle)+200,50*Sin(angle)+100,10*Sin(angle)+20
For i = 0 To 120
Line 200*-Sin(i+(Cos(angle)*200))+400, 200*snip*


Hotshot

3D Text

13th June 2007

[code]
Graphics 640,480,16,2
SetBuffer BackBuffer()
Global fntArial=LoadFont("Arial",65,True,False,False)
Color 100,100,100
Rect 0,0,640,480
Text3D(25,100,"TEXT STANDING OUT",0)
Text3D(25,300,"TEXT STANDING IN",1)
Flip
WaitKey
Function TE*snip*


Hotshot

AI game Tutorial

13th June 2007

[code]
; THIS IS COMMETS THAT U WANT TO SAY ANYTHINGS U LIKE AS IT DOESNT AFFECT IT
; Sarah FIRST PROGRAM =P
; WINDOW TITLE
AppTitle "MY VERY FIRST COMPUTER AI PROGRAM"
; SHOPPING LIST
;--------------------------------------------------------------*snip*


Hotshot

Cos and Sin

13th June 2007

It show cos and sin that move the text in circle


flying_cucco

Falling Sand

12th May 2007

My first Cobra program


Jayenkai

Animated Water Tiles

11th May 2007

Creates a set of animated water tiles.


Jayenkai

Redefinable Controls

7th May 2007

Quick and easy redefinable key functions.


Blitz3Dman

Available resolutions

5th May 2007

a handy little program


Jayenkai

JNKrunch (v0.2 - Postable)

30th April 2007

Forum Postable Compression.


Jayenkai

Split Text

30th April 2007

Grabs a bit of text from a string, based upon given parameters


shroom_monk

Orbital Physics

27th April 2007

Continuous Freefall

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