-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|159|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Cower

A Pre-Emptive Strike on Whiny Valentine's Day Threads

7th January 2008

The way you seem to be describing it, I would stop yourself right now. It's called an obsession, not love.
And on that note, I'm going to sleep.


Cower

A Pre-Emptive Strike on Whiny Valentine's Day Threads

6th January 2008

Well, even if you don't like it, let her go. Maybe it's the first girl you've dated, I don't know, but usually after one time like this people learn their lesson. She's clearly not interested and you shouldn't keep pushing it.


Cower

C++ Syntax

6th January 2008

Beat me to it. On the positive side, mine is readable.
[code]typedef struct s_date date_t;
date_t nextday( date_t now );
int month_days( date_t now );
int leapyear( int year );
struct s_date
{
int month;
int day;
int year;
};
date_t*snip*


Cower

C++ Syntax

6th January 2008

What is the problem and why are you using old-style C syntax if you say you're using C++? Post the compiler errors and try to write clear code, rather than the mess you've got going there.


Cower

A Pre-Emptive Strike on Whiny Valentine's Day Threads

6th January 2008

To add one of my own failures, because those are funny and heck, you don't care about what good I've done, I got diarrhea on the first date with one girl. Let's just say that ruined it.
Diarrhea ruins all good things.


Cower

A Pre-Emptive Strike on Whiny Valentine's Day Threads

6th January 2008

[small]Since I don't like using smilies, imagine me laughing the whole time I'm writing this so you can get an idea of how I intended it to be read.[/small]
Alright, you're all geeks, so you're all probably single. Most of you, anyway, I guess there's al*snip*


Cower

The 'Thank You' Thread

5th January 2008

That was only a year ago. Aside from that, I'm working on my engine/toolkit. That's about it.


Cower

The 'Thank You' Thread

5th January 2008

I don't sell models anymore, so I wouldn't concern yourself with that.


Cower

The 'Thank You' Thread

5th January 2008

Ben: Well, the short of it is that back when I was on Coders Workshop, I was selling a model pack (they didn't offer model packs at the time, and never did). Well, I decided to argue about it and they got butt-hurt that I called Seth something or other be*snip*


Cower

Scripting in a game...

5th January 2008

No, Lua would load the script and compile it at runtime so that it's in its most optimized form. As an interpreted language, it's probably the most common and optimized for use in games. There's also Python, but in my experience it's not really well-suit*snip*


Cower

The official 'OMG! WTF!? Snow!!' thread

5th January 2008

I hate the snow here. For reference, here's what our Mini looks like:
(Image.jpg)


Cower

The 'Thank You' Thread

5th January 2008

Thanks, Jay, for bringing back what I tried to kill. ;)


Cower

The 'Your Name' topic..

5th January 2008

Noel Cower. The only one I know of.


Cower

Scripting in a game...

5th January 2008

Use Lua or another scripting language of your choice. Attach a (scripted) function to each entity/object that is called upon update. For example:
[code]// in client (pseudo code)
entity e = new tank
e.setCallback( "tank_update" )
...
while ( m_runni*snip*

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