-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|289|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Afr0

Free Blitz!?!

7th September 2012

Downloaded, not installed. Maybe when I'm done with Project Dollhouse.
On September 18th, Project Dollhouse will be 1 year old! \\o/


Afr0

RIP : Michael Clarke Duncan

5th September 2012

R.I.P!


Afr0

Just Jay whinging to himself

27th August 2012

Y'know, if you'd like something to code and would like to help out at the same time, you could always help me figuring out how to render TSO body meshes. I don't care if you do it in B3D, Monkey or sodding PPC assembly, so long as you do it in a way where *snip*


Afr0

Monkey-ext

25th August 2012

You should really just use the Showcase section like everyone else...


Afr0

Original vs Remake

25th August 2012

[quote]Honestly, I couldn't think of a single game where the remake was better.[/quote]
I can! Project Dollhouse is already better than TSO, before being done, because it supports 1024x768 without a border. TSO never did :D


Afr0

MonkeyMax

25th August 2012

[quote]If I was Mark, I would drop a number of targets and just replace them for this.[/quote]
That'd be retarded. Then he should at least include BMax when you buy Mojo. It would be better to focus on the C++ target and make it DirectX compatible.


Afr0

A Level results 2012

17th August 2012

I got accepted into journalism and started studying that. I'm now living in Bodø in Northern Norway.


Afr0

Text IN CENTER!

13th August 2012

I'm aware that Hobo's code works, but I made my equation a little more difficult by throwing scaling into the mix...
I made it work last night, it turned out I had my braces messed up;
[code] float GlobalScale = GlobalSettings.Default.Scal*snip*


Afr0

Text IN CENTER!

10th August 2012

Ugh.... somehow I managed to mess this up again when putting scaling into the mix! :(
My code:
[code] if (!Invisible)
{
float GlobalScale = GlobalSettings.Default.ScaleFactor;
if (m_ScaleX == 0 &&*snip*


Afr0

Updating Drivers

10th August 2012

Why don't you develop said hardware, spinal? ;)


Afr0

Catching up on years of coding insomnia?

5th August 2012

Steve, why do you seem to end every other sentence with LOL?
Do you honestly laugh that much, or is it just a manner of writing?


Afr0

Catching up on years of coding insomnia?

5th August 2012

Maybe you're getting old :P


Afr0

Help in solving design/theory ideas in my game

31st July 2012

4 players, 4 ciies - have you considered designing the game for many players, making it into an MMO?


Afr0

Dr DD

28th July 2012

Grats!


Afr0

Home again, Home again, Jiggity Jig

28th July 2012

Awesome, grats!
Now you can fork this!


Afr0

Jay's Crappy July

16th July 2012

Just be glad you're not in the US, or you'd probably be dead by now (an old classmate of mine recently became the stuff of national headlines because he managed to rake up 900,000 NOK ($143,000) in bills because of a snakebite).
Here's a link to the artic*snip*


Afr0

Don't do drugs!

14th July 2012

Such a tragedy! :(


Afr0

Multi system SNES joypad...

6th July 2012

Well, I don't see that as being particularily difficult. I was thinking of building an antimatter factory of sorts, but had to shelve that plan because I couldn't ensure that the antimatter wouldn't come in contact with matter for a period of time long eno*snip*


Afr0

Popularity Rocks

5th July 2012

Grats!


Afr0

Multi system SNES joypad...

5th July 2012

Nuclear launch! You'd have to tie it to a red button.
And build a nuclear missile (actually not that difficult, but getting hold of plutonium is...)


Afr0

Git GUI push

30th June 2012

By the way, I'm still not sure what is meant by "localizing changes down to half a line" - if I made multiple changes to a file, why not stage then all at once?


Afr0

Git GUI push

29th June 2012

That's a good suggestion, should probably do that! I'm just being lazy, since C# is GCed.


Afr0

Git GUI push

28th June 2012

So what kind of commits is he talking about?


Afr0

Git GUI push

27th June 2012

Proof and Doubleproof that it is possible to do fine-grained commits with Github for Windows (so long as only one file is committed at a time - otherwise it will automatically stage the entire file).
Admittedly I did manually diffing for this (I copied ov*snip*


Afr0

Git GUI push

26th June 2012

[quote]I will note that GitHub for Windows actually does indicate when you're formatting your commit messages wrong - it just gives you such a minor visual cue that it's hard to notice unless you're looking for it. When a line of the commit message gets be*snip*

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