-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|373|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




spinal

Wii to N64 adapter

10th June 2017
Not much of a blog post, but I made a Wii Classic controller to N64 adapter.
It works just the same as my PS2->N64 adapter only without rumble, the Classic controller doesn't support that :-(
Wii64 (.zip)
So there you go.
I tested it with an off*snip*


Socoder

Mr Testo Tests

30th May 2017
Hello everybody. This is just a test to ensure the new section posting works properly for people who aren't Admin. Oddly, even though I am, quite literally, the website, Jayenkai hasn't seen fit to give me Admin privileges.
That's not very n*snip*


cyangames

My Journey into NES Development

16th May 2017
AKA Ryan learns Assembly OMG!


spinal

All my makes!

2nd May 2017
For ease of searching (I quite often need to re-read some of my old stuff), here is a bunch of links to some of the things I've made/broken...
Raspberry Pi Gamegear
Arduino tetris with wii nunchuck thing
Intellivision controller adapter
PS2 to N64 *snip*


spinal

Sensitive - Arduboy!

30th March 2017 Mac
OK, I don't often finish coding games and this is no exception. I have however got it to a point where I'm happy to show off about it.
It's my Arduboy remake (demake?) of my fav. C64 game Sensitive by Oliver Kirwa.
I couldn't get a decent*snip*


steve_ancell

My Arduino experience.

10th March 2017
As many of you know, I've been playing around with Arduino since recently. I've made a video to demonstrate that a 4x4 membrane keypad can be used without the need for any keypad libraries.
Here's the video, I will be uploading a circuit diagr*snip*


spinal

mini project

16th February 2017
Started my next mini-project...
Butchered, re-mounted and tested an analog stick from a dead PS2 controller.
The stick seems to be working fine.
Gutted an N64 control stick after failing to repair it.
Managed to mount the PS2 stick in the lower half of*snip*


Pakz

Normals and Dot products

23rd December 2016 Mac
Math makes no sense.


Jayenkai

Molly On The Couch

30th November 2016 PSP
Blimey!!
This is the second day in a row that Molly's sat on the couch with me!!
(Image.jpg)
Realistically, it's not me she's sitting with. It's the new blanket that she's seemingly fallen in love with.
She's also scrunching *snip*


Pakz

Current Direction

22nd November 2016 Mac
Blitzmax, Monkey, Monkey2, Games


Jayenkai

Spilling my Noodles

22nd October 2016
Went downstairs, made a lovely bowl of noodles.
Came back to bed with noodles.
Sat noodles down, hopped into bed, leaned over to grab noodles.
Hand let go of noodles.
Noodles F'ing everywhere.
A right fucking mess.
-=-=-
About a month ago, my ha*snip*


cyangames

Getting Noticed... for Gameboy Dev!

15th October 2016 OUYA
It's 2016, it's time to make Gameboy Games!


zzoom

1st Ever Wed Workshop Progress

25th September 2016 Mac
Ducks


spinal

Intellivision Controller Adapter

16th September 2016 Mac
As some of you will know, I have just spent a few days cobbling together an adapter to use an old Matel Intellivision controller on a PC.
I know there are a couple of solutions already, but this one is mine, so there.
I decided that the simplest way woul*snip*


steve_ancell

Monkey-X Box2D: Learning from my perspective... Hopefully!

8th August 2016
Learning Box2D with Monkey-X: Based on my personal experience.
So, I decided to have a go at using the Box2D/monkeybox2d module. At the moment I've been attempting to break down some tutorials,
which were kindly provided by skid over at monkey-x.com*snip*


spinal

BreadBox

29th May 2016 Mac
Frodo 3DS


Pakz

Feedback

29th April 2016
Project now +/- 1000 lines


Pakz

Pixeljoint

28th April 2016
Quite some reference material there.


Pakz

Sprite editor getting better.

28th April 2016
New desk is getting delivered


Pakz

Testing out my Pixel editor

27th April 2016
Here are some video's of me using the sprite editor. I hope to get ideas of what I can add next to the program.
I am using references. I still somewhat suck at art.
Here are video's of me trying the editor :
Here me drawing 2 monsters (Linkage)*snip*


spinal

PS2 to N64 Adapter

27th April 2016 Mac
Who here honestly can say that the N64 controller has stood the test of time? Those who even saw he design as a good one (me included) will also admit that the quality of the parts used resulted in what was essentially a poor controller. Through time the j*snip*


Pakz

Pixel editor

25th April 2016 Linux
New features


steve_ancell

Centipede remake

14th December 2015 Mac
Been busy with coding a Centipede remake.
Done:
So far I have pedes roaming around the screen, they change direction when they come in contact with the scenery or another pede.
Projectiles can now be fired from the player sprite.
Mushrooms appear when *snip*


spinal

Global Variables!

5th November 2015 Mac
And this is why I hate c++ with all my being!
main.h
extern bool checkSound;
c64_nds.i
#include ''main.h''
bool soundCheck=false;
sid_3ds.i
#include ''main.h''
bool soundCheck=false;
multiple definition of 'soundCheck'
Why*snip*


Jayenkai

Blippity Bleeep!

30th October 2015 Cross Platform
Technology...
At 4:30, something in my bedroom went ''blippity bleep''
I've no idea what it was, but it sounded like the noise Windows makes when you disconnect a USB device.
I woke up with a startle, and lay in bed for a few minutes, wonder*snip*

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