-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|84|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




The V Man

Hill Algorithm?!

16th February 2010

Well huzzah. Some tinkering has solved the issue.
I also managed to get normalizing and smoothing to function correctly as well. Still tinkering with values to get different types of environments (rolling lowlands, craggy highlands and gentle, subtle plai*snip*


The V Man

Hill Algorithm?!

12th February 2010

Well more progress. Got the check in to have multiple hills - also managed to get things normalizing (if I choose to use that, I may not since it drastically reduces the height of the hills - it'll be perfect for low lands and rolling fields though).
So f*snip*


The V Man

Hill Algorithm?!

11th February 2010

Actually I've made great strides - I've got a hill generating and looking good in wireframe - I just need to add a few checks so I'm only modifying the areas that are affected and not the whole map - right now it takes whatever the last hill was and is set*snip*


The V Man

Hill Algorithm?!

7th February 2010

That's where I'm at now - I need to calculate the parabolic height values given a mid-point and radius. I've got a formula, it's the implementation that's got me stuck.


The V Man

Hill Algorithm?!

6th February 2010

Well, trouble with that is I'm not working with pixels in an image - I'll output what I generate to a bitmap for use as a heightmap, but right now all the array values are at 0.


The V Man

Hill Algorithm?!

5th February 2010

That's more or less what I'm driving at - the Array is 2D and it stores the height values at each point in the terrain - the trick is using a point in the array and drawing the parabolic shape - not sure how I can approach that just yet. Especially since t*snip*


The V Man

Hill Algorithm?!

5th February 2010

Afternoon all,
I've been trying to suss out a Hill Algorithm to use for some dynamic terrain.
The idea is that after a number of passes (50 or 200 or so) the hills all blend together and you get some very organic looking terrain, which would be perfect *snip*


The V Man

Stumbling In

3rd February 2010

Actually I have no idea what's up with that - I'm posting from Chrome so it might have something to do with it.


The V Man

Stumbling In

3rd February 2010

Hello all,
So I completely and randomly stumbled onto this site and found something I\\'ve been looking for, for a long time now - the spiritual successor to CodersWorkshop.
I had no idea when the site closed - some RL stuff had knocked me out of the loo*snip*

More - Older Posts