-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|511|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




zebeste

Doom Duel Progress

7th June 2009

This is going to be where I post updates on my game in progress: Doom Duel. It is going to be a multiplayer FPS (one vs one), and I intend to make it unique by giving it a customizability system comparable to that found in The Elder Scrolls III: Morrowind*snip*


zebeste

Memristor

2nd April 2009

www.maximumpc.com
I envy future generations. They get to grow up with cooler stuff than I did.

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