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Socoder -> Mini Challenges -> Survived another Ludum Dare

Sun, 19 Apr 2015, 19:29
cyangames
A live jam in plymouth this time. Great fun! ludumdare.com/compo/ludum-dare-32/?action=preview&uid=6823

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Web / Game Dev, occasionally finishes off coding games also!
Mon, 20 Apr 2015, 08:22
cyangames
Wrote up my post mortem on it here just now if anyone wants a looksy.

Think this is going to be the racing game I'll work on more now.

ludumdare.com/compo/2015/04/20/ludum-dare-32-zoo-racer-post-mortem/

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Web / Game Dev, occasionally finishes off coding games also!
Mon, 20 Apr 2015, 08:36
Jayenkai
Awesome work!!
We'll make an AGameAWeek'er out of you, yet!!

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''Load, Next List!''
Mon, 20 Apr 2015, 08:55
cyangames
Haha! Maybe, maybe I am still shattered from it though

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Web / Game Dev, occasionally finishes off coding games also!
Mon, 20 Apr 2015, 11:47
steve_ancell
Pretty good. One suggestion for updtaes, include arrow keys as a control option. WASD confuses me.
Mon, 20 Apr 2015, 11:49
steve_ancell
Actually, come to think of it, redefinable keys may be a good thing to have.
Mon, 20 Apr 2015, 14:05
cyangames
Aye, controller support and a whole raft of things would be cool also. Wander how the OUYA would run it...

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Web / Game Dev, occasionally finishes off coding games also!
Mon, 04 May 2015, 07:59
cyangames
Added some improvements to the A.I. Today, so they run at different rates, take more paths,slow down when they're off track and have to accelerate at the start of the race or if they get hit.

Trying to find out the best way to determine track position currently, looking at using separate ghost data and determining which point each racer is closet to every half second.

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Web / Game Dev, occasionally finishes off coding games also!