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Socoder -> Wednesday Workshop -> #198 - The Pro Challenge

Wed, 22 Apr 2009, 03:54
Jayenkai

#198 - The Pro Challenge


The Challenge

Create a game that wows people with it's extreme professionalism.
Make people shout "OMG! That was made within a week!!!? WTF!!" in an unprofessional noob like manner.

The Time

Wed 22nd April -> 29th April, 2009
You have until this timer hits zero to complete your entry. For the record, that's Tue/Wed, midnight GMT*. (Although that's more frequently becoming "When I bother to wake up, on a Wednesday morning")

The Rules

You're free to reuse functions here and there, if it helps speed up your dev-time. Old art and audio, are pretty much expected, since we don't all have time to create fully working masterpieces within the space of a week!

Other than that, the main coding for each week's task should be pretty much created within the time allocated.

If you use other people's art/sound/functions, give credit where credit's due.
To enter, post your game below. If you can't find anywhere decent to host it, send it to Jayenkai@Gmail.com

Additional rules are available here.

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Wed, 22 Apr 2009, 10:37
Scherererer
So, that means we're supposed to release it with in incomprehensible number of bugs that makes the audience go "wow, why did the marketing people drive the programmers to release this beta build as the final product when it obviously is in no way shape or form functional to the end-user?"

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Wed, 22 Apr 2009, 11:35
Phoenix
That's my thoughts too; if someone is to shout "OMG! That was made within a week!!!? WTF!!" then either one either has to devote 168 hours to the game or there has to be some kind of a major flaw in it.
Wed, 22 Apr 2009, 11:54
HoboBen
Dunno, you could just have plain old pong with a really intense introduction and a really fancy abstract/artsy background image.

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Wed, 22 Apr 2009, 13:14
spinal
Two words people... Full Motion Video. Makes anything look professional.

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Wed, 22 Apr 2009, 14:46
Jayenkai
I like Instinct's plan.
Release with 70,000 bugs, now..
Patch it up later.
Folks with PC's won't mind.




Nah, come on folks, most of my games wouldn't look half bad if I could at least use Gradients here and there!
It's not hard, just make it "Look" pro, and not "Programmer Art!!"

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