123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|396|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Off Topic -> 1+1=225

Thu, 11 Jul 2013, 15:11
spinal
I have a single ’1’ in my tile map, yet if I get monkey to count it, I have 225 of them!!! grrrr...

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Thu, 11 Jul 2013, 15:11
Jayenkai
!!? How are you counting them!?
Fri, 12 Jul 2013, 00:10
spinal
The usual way... if map[x+wide*y] = 1 then .....

fixed it now though, no idea what was wrong.

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Fri, 12 Jul 2013, 02:39
waroffice
what on earth was it?
Fri, 12 Jul 2013, 02:54
Jayenkai
My guess is he's using my Framework, and has accidentally used one of my many single-character globals, which has spiked his value up a bit!

One of these days, I should flick through and change all those to Local variables..
.. I won't.. but I should!!

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