123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|728|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> BlitzPlus Source

Tue, 29 Apr 2014, 08:20
Jayenkai
BlitzPlus has now been open sourced, or something.. I haven't read all the licenses and stuff, but.. *shrugs*
Mark's put the whole lot up on GitHub, and you can read about it here.

-=-=-
''Load, Next List!''
Tue, 29 Apr 2014, 12:10
dna
I thought that 1.47 version was the same. Is it more recent?

-=-=-
DNA
Tue, 29 Apr 2014, 14:48
dna
The file version is 0 0 0 0.

Must be the final, Final

-=-=-
DNA
Tue, 29 Apr 2014, 17:51
steve_ancell
Referring to the link that Jay has supplied, and in reference to post: #15 in that topic...

LittleDave (Posted 38 minutes ago) #15
Sorry Mark looks like everything is going tits up for you at the moment.Don`t give up guy
it will all come good in the end.What with Monkey and now this.My opinion make a Blitz3D 2 or Blitzmax with 3d.You will be on a winner,PC is making a big come back at the moment.After all new consoles are PC`s now.

May your new endevours grant you everything you want.


So Mark clears out his closet by giving away a past product, then some bod automatically assumes that BRL is going tits-up!, at what point does Mark even suggest that everything has gone tits-up?.

Wed, 30 Apr 2014, 06:06
Dabz
To be honest, nice of him, but like anything else BRL release as opensource to the community, everyone bangs on for him to open products up like that, it gets one or two clever coders that tinker with it, all looks promising, then wallop... Community support is dropped.

I'll probably have a pour over the code myself, see how this compiler business is done properly instead of me making it up!

Again, good of him, but, can only foresee it as a bit of a research source, not gonna expect this to hit the heavy heights of someone getting it to build 64bit apps or anything!

Dabz

If

-=-=-
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Wed, 30 Apr 2014, 07:25
Dabz
@Steve

Probably this: marksibly.blogspot.co.nz/2014/04/slightly-depressing-update.html

Dabz

-=-=-
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Wed, 30 Apr 2014, 10:24
steve_ancell
Dabz I'll probably have a pour over the code myself, see how this compiler business is done properly instead of me making it up!

You will most certainly need to have your Weetabix.

If Monkey sales are pretty low then I stick by what I have said in the past, when I said that changing the name might make it more noticable. Whenever I tell people that I now program with Monkey, they seem to think I'm talking about brainwashing apes or something.
Wed, 30 Apr 2014, 11:27
dna
By putting the product in the open source community he put himself and his company in competition with Freebasic, Purebasic and many others that have a free or open source alternative to their coding programs.



-=-=-
DNA
Wed, 30 Apr 2014, 11:40
caligula
Probably this: marksibly.blogspot.co.nz/2014/04/slightly-depressing-update.html

A few years ago there was pretty much only a choice between Blitz or C++ for games, at least for me. Smart phones and HTML5 didn't exist. Blitz did the job really well and cut away lots of the complexities of C++, so it was an easy choice for me.

I think the main issue for Mark is that making games has become much easier. Unity appears to soak up an inordinate amount of indies. They are in turn getting competition from Unreal Engine, which just went cheap. Many young coders these days get started with Python/JavaScript or some other general purpose language, and the original Blitz users have moved on to other languages. In fact, JS and HTML5 Canvas offer a very powerful and beginner-friendly game making environment.

I've never used Monkey. I'm sure it's a solid language that follows the Blitz tradition, but competition is tough now.
Wed, 30 Apr 2014, 12:14
Jayenkai
...in short, us old farts are starting to get old, and there's less of us to sell his new Blitz to

-=-=-
''Load, Next List!''
Wed, 30 Apr 2014, 17:57
rockford
By putting the product in the open source community he put himself and his company in competition with Freebasic, Purebasic and many others that have a free or open source alternative to their coding programs.

The product was always in competition with them, so nothing has actually changed, other than it now being open source.

There is indeed more competition nowadays and open sourcing a dead product is seen as the "right thing to do." Lots of companies are doing it, including the likes of id and even Microsoft (they just OS'd DOS). But it's unlikely to benefit Blitz Research in doing this (other than a limited bit of good PR and karma flowing their way)

It may well benefit the community in the future (as someone may well create an all-singing, all dancing 64bit version of Blitz: I doubt it, but they could), however it can also be turned into another competing product.

The days of indie-friendly commercial languages are waining fast - there are just too many freebie languages, frameworks and drag & drop solutions out there that can do the same job as those expensive versions. Where they can succeed though is in the support that they give to users. Unfortunately Blitz support and especially their documentation is pretty dire and is pretty much left to the largely willing community. For now.

Will Blitz Reasrch still exist in another 10 years time? Will monkeyX? Who knows. Will we actually need programming languages like Blitz or monkey after the next decade?

Will programming in the future be a case of talking to a machine and telling it exactply what we want or will there be blocks of code pre-created that we piece together like LEGO? Will the world exist in years years time? The most worrying thing of all though, is will SoCoder still exist in 10 years time?
Wed, 30 Apr 2014, 18:11
steve_ancell
rockford The most worrying thing of all though, is will SoCoder still exist in 10 years time?

I'm sure that spinal could apply his hack skills to a machine that would preserve Jay's head in some kind of mechanical form.
Wed, 30 Apr 2014, 19:57
dna
SoCoder will still be here in ten years yes.
Wed, 30 Apr 2014, 22:14
rockford
I'm sure that spinal could apply his hack skills to a machine that would preserve Jay's head in some kind of mechanical form.

RoboJay! Just think how many games he could produce a day if he was part machine!
Fri, 02 May 2014, 03:10
therevillsgames
Regarding the name of Monkey(X)... I don't think its too bad, and if you say to someone you use Mono does it sound "cooler", as Mono is Spanish for Monkey.