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Socoder -> In-Development -> AGameAWeek Progress Report

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Sat, 06 Sep 2014, 05:19
Jayenkai

View on YouTube

Managed to make a whole bunch of levels, this morning, and also got all the old Windows levels working in the new engine, which saved a fair bit of time!!
Couldn't make head-nor-tail of my DS edition's file format, though, so will be ignoring that for the meantime.

Also the DS edition has more features.. .. hmm....

But the game works well, and that's the important bit.


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Sat, 06 Sep 2014, 15:20
Jayenkai
Stripped out a few of the old levels. They don't work so well when the display scrolls!
There are now 40 levels, instead of 45.. Still just as playable, some are really insanely hard, and every single level is do-able.

*phew*
Some of those were Doozers!!!!

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Sat, 06 Sep 2014, 16:38
rockford
Cool! I loved the original Puzznic game and this looks even better
Sat, 13 Sep 2014, 15:06
Jayenkai
Hmm.. I'm usually near the end of a project by Saturday night, but have barely started this week's game.
Not sure if I can achieve an entire Bee/Maths thing within the space of the next day or two..



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Tue, 30 Sep 2014, 08:36
Jayenkai
Hey, the Bee thing.. Forgot about that one..
Aw well, never mind..
Here's what popped up instead.



Platdude in A Bit of a Spin where you guide Platdude through the random series of mazes.
Could be better.. Could've been much worse..
It's an OK game..

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Sat, 18 Oct 2014, 19:07
Jayenkai
... AGameAWeek must continue, it seems, as a Halloween Special doesn't quite fit inside an Advent Calendar!
Ooops!

So, out comes Karl, and in goes a bunch of sprites from "Platdude in The Spirit Collector"
.. More on this, later!

*sigh* So many games to make..


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